lib/concurrent-ruby-edge/concurrent/edge/lock_free_queue.rb
require 'concurrent/synchronization/object'
module Concurrent
# @!visibility private
class LockFreeQueue < Synchronization::Object
class Node < Synchronization::Object
attr_atomic :successor
def initialize(item, successor)
super()
# published through queue, no need to be volatile or final
@Item = item
self.successor = successor
end
def item
@Item
end
end
safe_initialization!
attr_atomic :head, :tail
def initialize
super()
dummy_node = Node.new(:dummy, nil)
self.head = dummy_node
self.tail = dummy_node
end
def push(item)
# allocate a new node with the item embedded
new_node = Node.new(item, nil)
# keep trying until the operation succeeds
while true
current_tail_node = tail
current_tail_successor = current_tail_node.successor
# if our stored tail is still the current tail
if current_tail_node == tail
# if that tail was really the last node
if current_tail_successor.nil?
# if we can update the previous successor of tail to point to this new node
if current_tail_node.compare_and_set_successor(nil, new_node)
# then update tail to point to this node as well
compare_and_set_tail(current_tail_node, new_node)
# and return
return true
# else, start the loop over
end
else
# in this case, the tail ref we had wasn't the real tail
# so we try to set its successor as the real tail, then start the loop again
compare_and_set_tail(current_tail_node, current_tail_successor)
end
end
end
end
def pop
# retry until some value can be returned
while true
# the value in @head is just a dummy node that always sits in that position,
# the real 'head' is in its successor
current_dummy_node = head
current_tail_node = tail
current_head_node = current_dummy_node.successor
# if our local head is still consistent with the head node, continue
# otherwise, start over
if current_dummy_node == head
# if either the queue is empty, or falling behind
if current_dummy_node == current_tail_node
# if there's nothing after the 'dummy' head node
if current_head_node.nil?
# just return nil
return nil
else
# here the head element succeeding head is not nil, but the head and tail are equal
# so tail is falling behind, update it, then start over
compare_and_set_tail(current_tail_node, current_head_node)
end
# the queue isn't empty
# if we can set the dummy head to the 'real' head, we're free to return the value in that real head, success
elsif compare_and_set_head(current_dummy_node, current_head_node)
# grab the item from the popped node
item = current_head_node.item
# return it, success!
return item
end
end
end
end
# approximate
def size
successor = head.successor
count = 0
while true
break if successor.nil?
current_node = successor
successor = current_node.successor
count += 1
end
count
end
end
end