src/i18n/StringsEnglish.ts
export default class StringsEnglish {
public COMMAND_INIT =
`Exports the base configuration file for docs_gm and shows the instructions to add the configuration to your project`;
public CONFIG_INSTRUCTIONS: string[] = [
`Base configuration file was created at: `,
`%%FILE%%`,
`Now, you need to add the configuration to your project. `,
``,
`Instructions:`,
`1 - Open your project in GameMaker:Studio or GameMaker Studio 2.`,
`2 - Right click on the "Included Files" folder in the resource tree.`,
`3 - Click on "Insert Included File".`,
`3 - Navigate to the following path and select the file docs_gm.json.`,
`%%FILE%%`,
`4 - Click on the added resource and select Platforms: "None". Then save your project.`,
``,
`When you are ready, you can run the "docs_gm generate" command from the `,
`command line to create the documentation for your project. `,
`Check the online documentation of docs_gm for more info. `,
`If you want to edit the configuration right click on the docs_gm.json file on`,
`your project and select "Show in explorer". Then edit the JSON file with any text editor.`,
];
public COMMAND_GENERATE =
`Generates the documentation HTML files for the specified project path`;
public OPTION_NO_OPEN =
`The documentation will not be opened on the browser after the generation`;
public OPTION_PATTERN =
`The glob pattern to use to include files in the project documentation`;
public OPTION_ROOT =
`The project root GameMaker folder. For example, if you want to document `
+ `your inventory system, you can use "scripts/inventory_system/"`;
public OPTION_OUTPUT_FOLDER =
`The output folder of the documentation`;
public OPTION_TEMPLATE =
`The template name to use`;
public OPTION_SCRIPT_PAGES =
`If true, it will generated one page for each script in the project.`;
public OPTION_FOLDER_PAGES =
`If true, it will generated one page for each folder in the project.`;
}