Showing 13 of 36 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
commander.command('audit')
.description('list the owners for all files')
.option('-d, --dir <dirPath>', 'path to VCS directory', process.cwd())
.option('-c, --codeowners <filePath>', 'path to codeowners file (default: "<dir>/.github/CODEOWNERS")')
.option('-o, --output <outputFormat>', `how to output format eg: ${Object.values(OUTPUT_FORMAT).join(', ')}`, OUTPUT_FORMAT.SIMPLE)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
commander.command('validate')
.description('Validates a CODOWNER file and files in dir')
.option('-d, --dir <dirPath>', 'path to VCS directory', process.cwd())
.option('-c, --codeowners <filePath>', 'path to codeowners file (default: "<dir>/.github/CODEOWNERS")')
.option('-r, --root <rootPath>', 'the root path to filter files by', '')
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
commander.command('git [shaA] [shaB]')
.description('lists owners of files changed between commits, a commit against head or staged against head')
.option('-d, --dir <dirPath>', 'path to VCS directory', process.cwd())
.option('-c, --codeowners <filePath>', 'path to codeowners file (default: "<dir>/.github/CODEOWNERS")')
.option('-o, --output <outputFormat>', `how to output format eg: ${Object.values(OUTPUT_FORMAT).join(', ')}`, OUTPUT_FORMAT.SIMPLE)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function calcFileStats
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
export const calcFileStats = (files: File[]): Stats => {
const total: Counters = {
files: 0,
lines: 0,
};
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function calcFileStats
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Confirmed
export const calcFileStats = (files: File[]): Stats => {
const total: Counters = {
files: 0,
lines: 0,
};
Function walkDir
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
const walkDir = (root: string, dir: string, ignores: Ignore, files: string[] = []): string[] => {
const newFiles = fs.readdirSync(path.resolve(root, dir));
const newGitIgnore = newFiles.find(file => file === '.gitignore');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function validate
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export const validate = async (options: { codeowners: string, dir: string, root?: string }): Promise<ValidationResults> => {
const engine = OwnershipEngine.FromCodeownersFile(options.codeowners); // Validates code owner file
const filePaths = await readDir(options.dir, ['.git']);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function validate
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const validate = async (options: { codeowners: string, dir: string, root?: string }): Promise<ValidationResults> => {
const engine = OwnershipEngine.FromCodeownersFile(options.codeowners); // Validates code owner file
const filePaths = await readDir(options.dir, ['.git']);
Function writer
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const writer = (stats: Stats, options: { output: OUTPUT_FORMAT }, stream: any) => {
const orderedOwners = [...stats.owners].sort((a, b) => {
if (a.owner < b.owner) return -1;
if (a.owner > b.owner) return 1;
return 0;
Function audit
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
export const audit = async (options: AuditOptions) => {
const strategy = options.onlyGit ? FILE_DISCOVERY_STRATEGY.GIT_LS : FILE_DISCOVERY_STRATEGY.FILE_SYSTEM;
const filePaths = await getFilePaths(options.dir, strategy, options.root);
const files = await getOwnership(options.codeowners, filePaths);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createMatcherCodeownersRule
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
const createMatcherCodeownersRule = (rule: string): FileOwnershipMatcher => {
// Split apart on spaces
const parts = rule.split(/\s+/);
// The first part is expected to be the path
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
TODO found Open
test_int: #TODO - multiple node envs
- Exclude checks
TODO found Open
for (const rule of unmatched) { // Where we have duplicates we get an edge condition where one version of the matcher doesn't get hit - TODO - there is no doubt a nicer way to express this
- Exclude checks