johnconan/backend-project-lvl1

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

const generateDataGame = () => {
  const question = generateNumber(2, 200);
  const correctAnswer = isPrime(question) ? 'yes' : 'no';
  return {
    question,
Severity: Major
Found in src/games/game-prime.js and 1 other location - About 1 hr to fix
src/games/game-even.js on lines 8..15

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 55.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const generateDataGame = () => {
  const question = generateNumber(1, 20);
  const correctAnswer = isEven(question) ? 'yes' : 'no';
  return {
    question,
Severity: Major
Found in src/games/game-even.js and 1 other location - About 1 hr to fix
src/games/game-prime.js on lines 15..22

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 55.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function getGcd has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

const getGcd = (num1, num2) => {
  const greatestParam = num1 > num2 ? num1 : num2;
  const iter = (counter) => {
    if (counter === 1) return counter;
    const isGreaterDivisor = num1 % counter === 0 && num2 % counter === 0;
Severity: Minor
Found in src/games/game-gcd.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Unexpected parentheses around single function argument having a body with no curly braces
Open

const isEven = (num) => num % 2 === 0;
Severity: Minor
Found in src/games/game-even.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected mix of '-' and '+'.
Open

export default (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
Severity: Minor
Found in src/utilities.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '-' and '+'.
Open

export default (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
Severity: Minor
Found in src/utilities.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '+' and '*'.
Open

  const correctAnswer = start + step * hiddenElementPosition;
Severity: Minor
Found in src/games/game-progression.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '+' and '*'.
Open

      question = `${question}${start + step * i} `;
Severity: Minor
Found in src/games/game-progression.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '+' and '*'.
Open

  const correctAnswer = start + step * hiddenElementPosition;
Severity: Minor
Found in src/games/game-progression.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '+' and '*'.
Open

      question = `${question}${start + step * i} `;
Severity: Minor
Found in src/games/game-progression.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

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Status
Source
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