Showing 166 of 166 total issues
Method mBucket.delete
has 53 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (b *mBucket) delete(r *Cache, h *mNode, hash uint32, ns, key uint64) (done, deleted bool) {
b.mu.Lock()
if b.frozen {
b.mu.Unlock()
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (i *blockIter) Last() bool {
if i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 136.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (i *blockIter) First() bool {
if i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 136.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Reader.nextChunk
has 11 return statements (exceeds 4 allowed). Open
func (r *Reader) nextChunk(first bool) error {
for {
if r.j+headerSize <= r.n {
checksum := binary.LittleEndian.Uint32(r.buf[r.j+0 : r.j+4])
length := binary.LittleEndian.Uint16(r.buf[r.j+4 : r.j+6])
Method Cache.Get
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (r *Cache) Get(ns, key uint64, setFunc func() (size int, value Value)) *Handle {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method DB.checkAndCleanFiles
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (db *DB) checkAndCleanFiles() error {
v := db.s.version()
defer v.release()
tmap := make(map[int64]bool)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Reader.find
has 11 return statements (exceeds 4 allowed). Open
func (r *Reader) find(key []byte, filtered bool, ro *opt.ReadOptions, noValue bool) (rkey, value []byte, err error) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.err != nil {
Method DB.Write
has 10 return statements (exceeds 4 allowed). Open
func (db *DB) Write(batch *Batch, wo *opt.WriteOptions) error {
if err := db.ok(); err != nil || batch == nil || batch.Len() == 0 {
return err
}
Method blockIter.Prev
has 10 return statements (exceeds 4 allowed). Open
func (i *blockIter) Prev() bool {
if i.dir == dirSOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Method BufferPool.Get
has 10 return statements (exceeds 4 allowed). Open
func (p *BufferPool) Get(n int) []byte {
if p == nil {
return make([]byte, n)
}
Method session.recover
has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring. Open
func (s *session) recover() (err error) {
defer func() {
if os.IsNotExist(err) {
// Don't return os.ErrNotExist if the underlying storage contains
// other files that belong to LevelDB. So the DB won't get trashed.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method version.get
has 8 return statements (exceeds 4 allowed). Open
func (v *version) get(aux tFiles, ikey internalKey, ro *opt.ReadOptions, noValue bool) (value []byte, tcomp bool, err error) {
if v.closing {
return nil, false, ErrClosed
}
Method blockIter.Next
has 8 return statements (exceeds 4 allowed). Open
func (i *blockIter) Next() bool {
if i.dir == dirEOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Method Writer.Close
has 7 return statements (exceeds 4 allowed). Open
func (w *Writer) Close() error {
if w.err != nil {
return w.err
}
Avoid deeply nested control flow statements. Open
if !del && i.icmp.uCompare(ukey, i.key) < 0 {
return true
}
Method DB.flush
has a Cognitive Complexity of 23 (exceeds 20 allowed). Consider refactoring. Open
func (db *DB) flush(n int) (mdb *memDB, mdbFree int, err error) {
delayed := false
slowdownTrigger := db.s.o.GetWriteL0SlowdownTrigger()
pauseTrigger := db.s.o.GetWriteL0PauseTrigger()
// 请问您知道这里为什么要用匿名函数吗,我理解的是直接用循环就可以
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if atomic.AddUint32(sizeHalfPtr, 1) == 20 {
atomic.StoreUint32(sizePtr, uint32(cap(b)/2))
atomic.StoreUint32(sizeHalfPtr, 0)
} else {
select {
Avoid deeply nested control flow statements. Open
if n.value == nil {
n.size = 0
n.mu.Unlock()
n.unref()
return nil
Avoid deeply nested control flow statements. Open
if i.dir == dirSOI || i.icmp.uCompare(ukey, i.key) > 0 {
i.key = append(i.key[:0], ukey...)
i.value = append(i.value[:0], i.iter.Value()...)
i.dir = dirForward
return true
Avoid deeply nested control flow statements. Open
if ourBatch == nil {
ourBatch = db.batchPool.Get().(*Batch)
ourBatch.Reset()
batches = append(batches, ourBatch)
}