File reader.go
has 943 lines of code (exceeds 500 allowed). Consider refactoring. Open
// Copyright © 2012, Suryandaru Triandana <syndtr@gmail.com>
// Copyright © 2021, Jeffrey H. Johnson <trnsz@pobox.com>
//
// All rights reserved.
//
Function NewReader
has a Cognitive Complexity of 44 (exceeds 20 allowed). Consider refactoring. Open
func NewReader(f io.ReaderAt, size int64, fd storage.FileDesc, cache *cache.NamespaceGetter, bpool *util.BufferPool, o *opt.Options) (*Reader, error) {
if f == nil {
return nil, errors.New("leveldb/table: nil file")
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function NewReader
has 94 lines of code (exceeds 50 allowed). Consider refactoring. Open
func NewReader(f io.ReaderAt, size int64, fd storage.FileDesc, cache *cache.NamespaceGetter, bpool *util.BufferPool, o *opt.Options) (*Reader, error) {
if f == nil {
return nil, errors.New("leveldb/table: nil file")
}
Method Reader.find
has a Cognitive Complexity of 33 (exceeds 20 allowed). Consider refactoring. Open
func (r *Reader) find(key []byte, filtered bool, ro *opt.ReadOptions, noValue bool) (rkey, value []byte, err error) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.err != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method blockIter.Prev
has 84 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (i *blockIter) Prev() bool {
if i.dir == dirSOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Reader
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
type Reader struct {
mu sync.RWMutex
fd storage.FileDesc
reader io.ReaderAt
cache *cache.NamespaceGetter
Method Reader.find
has 72 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (r *Reader) find(key []byte, filtered bool, ro *opt.ReadOptions, noValue bool) (rkey, value []byte, err error) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.err != nil {
Method blockIter.Prev
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (i *blockIter) Prev() bool {
if i.dir == dirSOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function NewReader
has 12 return statements (exceeds 4 allowed). Open
func NewReader(f io.ReaderAt, size int64, fd storage.FileDesc, cache *cache.NamespaceGetter, bpool *util.BufferPool, o *opt.Options) (*Reader, error) {
if f == nil {
return nil, errors.New("leveldb/table: nil file")
}
Method Reader.find
has 11 return statements (exceeds 4 allowed). Open
func (r *Reader) find(key []byte, filtered bool, ro *opt.ReadOptions, noValue bool) (rkey, value []byte, err error) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.err != nil {
Method blockIter.Prev
has 10 return statements (exceeds 4 allowed). Open
func (i *blockIter) Prev() bool {
if i.dir == dirSOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Method blockIter.Next
has 8 return statements (exceeds 4 allowed). Open
func (i *blockIter) Next() bool {
if i.dir == dirEOI || i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Function NewReader
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
func NewReader(f io.ReaderAt, size int64, fd storage.FileDesc, cache *cache.NamespaceGetter, bpool *util.BufferPool, o *opt.Options) (*Reader, error) {
Method Reader.readRawBlock
has 6 return statements (exceeds 4 allowed). Open
func (r *Reader) readRawBlock(bh blockHandle, verifyChecksum bool) ([]byte, error) {
data := r.bpool.Get(int(bh.length + blockTrailerLen))
if _, err := r.reader.ReadAt(data, int64(bh.offset)); err != nil && err != io.EOF {
return nil, err
}
Method Reader.readBlockCached
has 6 return statements (exceeds 4 allowed). Open
func (r *Reader) readBlockCached(bh blockHandle, verifyChecksum, fillCache bool) (*block, util.Releaser, error) {
if r.cache != nil {
var (
err error
ch *cache.Handle
Method Reader.readFilterBlockCached
has 6 return statements (exceeds 4 allowed). Open
func (r *Reader) readFilterBlockCached(bh blockHandle, fillCache bool) (*filterBlock, util.Releaser, error) {
if r.cache != nil {
var (
err error
ch *cache.Handle
Method Reader.OffsetOf
has 5 return statements (exceeds 4 allowed). Open
func (r *Reader) OffsetOf(key []byte) (offset int64, err error) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.err != nil {
Method blockIter.Seek
has 5 return statements (exceeds 4 allowed). Open
func (i *blockIter) Seek(key []byte) bool {
if i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (i *blockIter) Last() bool {
if i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 136.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (i *blockIter) First() bool {
if i.err != nil {
return false
} else if i.dir == dirReleased {
i.err = ErrIterReleased
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 136.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76