johnthagen/eote-dice

View on GitHub

Showing 13 of 13 total issues

File dice.py has 324 lines of code (exceeds 250 allowed). Consider refactoring.
Open

#!/usr/bin/env python3

"""Statical distribution needed for analyzing EotE dice."""

import collections
Severity: Minor
Found in dice.py - About 3 hrs to fix

    Function main has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
    Open

    def main() -> None:
        colorama.init(autoreset=True, strip=False)
        args = parse_arguments()
    
        try:
    Severity: Minor
    Found in eote_dice.py - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Cyclomatic complexity is too high in function main. (13)
    Open

    def main() -> None:
        colorama.init(autoreset=True, strip=False)
        args = parse_arguments()
    
        try:
    Severity: Minor
    Found in eote_dice.py by radon

    Cyclomatic Complexity

    Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

    Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

    Construct Effect on CC Reasoning
    if +1 An if statement is a single decision.
    elif +1 The elif statement adds another decision.
    else +0 The else statement does not cause a new decision. The decision is at the if.
    for +1 There is a decision at the start of the loop.
    while +1 There is a decision at the while statement.
    except +1 Each except branch adds a new conditional path of execution.
    finally +0 The finally block is unconditionally executed.
    with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
    assert +1 The assert statement internally roughly equals a conditional statement.
    Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
    Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

    Source: http://radon.readthedocs.org/en/latest/intro.html

    Function _cancel_symbols has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
    Open

        def _cancel_symbols(symbols: Sequence[Symbol]) -> List[Symbol]:
            net_success = 0
            net_advantage = 0
    
            # Do not inspect Triumph or Despair, because they do not cancel out.
    Severity: Minor
    Found in dice.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function __str__ has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def __str__(self):  # pragma: no cover
            if self.triumph > 0.0:
                triumph_color = colorama.Fore.GREEN
            else:
                triumph_color = colorama.Fore.RESET
    Severity: Minor
    Found in dice.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function probability_above has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

        def probability_above(self,
                              cutoff: Tuple[int, int, int, int] = (None, None, None, None)) -> float:
            hits = 0
            for (value, frequency) in self._distribution.items():
                for i, cut in enumerate(cutoff):
    Severity: Minor
    Found in distribution.py - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _sort_dice_by_power has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def _sort_dice_by_power(dice_char: str) -> int:
            try:
                dice_color = DiceColor[dice_char]
                if dice_color is DiceColor.y:
                    return 1
    Severity: Minor
    Found in dice.py - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid too many return statements within this function.
    Open

                    return 5
    Severity: Major
    Found in dice.py - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

                  return 5
      Severity: Major
      Found in dice.py - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                    return 6
        Severity: Major
        Found in dice.py - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                          return 6
          Severity: Major
          Found in dice.py - About 30 mins to fix

            Function add has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

                def add(self, that: 'QuadDistribution') -> 'QuadDistribution':
                    elements = collections.defaultdict(int)
                    for value_i, frequency_i in self._distribution.items():
                        for value_j, frequency_j in that._distribution.items():
                            value = [0, 0, 0, 0]
            Severity: Minor
            Found in distribution.py - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function _sort_symbol_by_power has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

                def _sort_symbol_by_power(symbol: Symbol) -> int:
                    if symbol is Symbol.Triumph:
                        return 1
                    elif symbol is Symbol.Success:
                        return 2
            Severity: Minor
            Found in dice.py - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Severity
            Category
            Status
            Source
            Language