Showing 10 of 12 total issues
Function retrieveForNew
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
retrieveForNew(params, tweetsLeft, tweetsRetrieved) {
// Copy object to allow for proper unit testing
const request = Object.assign({}, params);
// If first request..
Function retrieveForExisting
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
retrieveForExisting(params, tweetsRetrieved) {
// Copy object to allow for proper unit testing
const request = Object.assign({}, params);
const firstReq = !request.hasOwnProperty('max_id');
Function generateTweet
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
generateTweet(wordDB) {
let wordStack, firstWord = 0;
const firstWords = this.getFirstWords(wordDB);
let done = false;
Function generateTweet
has a Cognitive Complexity of 14 (exceeds 10 allowed). Consider refactoring. Open
generateTweet(wordDB) {
let wordStack, firstWord = 0;
const firstWords = this.getFirstWords(wordDB);
let done = false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getPossibleMoves
has a Cognitive Complexity of 14 (exceeds 10 allowed). Consider refactoring. Open
getPossibleMoves(wordDB, wordStack) {
const nextMoves = [];
const key = this.keyOf(wordStack);
if (wordStack.length === 0) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
console.error(`${this.getFormattedTime()} ${' ERROR '.black.bgRed}${' %s'.red}`, message);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
console.log(`${this.getFormattedTime()} ${' DEBUG '.black.bgCyan}${' %s'.cyan}`, message);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return this.readFile(this.STATE_FILE).then((data) => {
try {
return JSON.parse(data);
} catch (error) {
Utils.logError('I/O: Failed to parse state data');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return this.readFile(this.DATABASE_FILE).then((data) => {
try {
return JSON.parse(data);
} catch (error) {
Utils.logError('I/O: Failed to parse database data');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Unexpected 'todo' comment. Open
// TODO Determine if retryable and retry/exit depending on result
- Read upRead up
- Exclude checks
Disallow Warning Comments (no-warning-comments)
Developers often add comments to code which is not complete or needs review. Most likely you want to fix or review the code, and then remove the comment, before you consider the code to be production ready.
// TODO: do something
// FIXME: this is not a good idea
Rule Details
This rule reports comments that include any of the predefined terms specified in its configuration.
Options
This rule has an options object literal:
-
"terms"
: optional array of terms to match. Defaults to["todo", "fixme", "xxx"]
. Terms are matched case-insensitive and as whole words:fix
would matchFIX
but notfixing
. Terms can consist of multiple words:really bad idea
. -
"location"
: optional string that configures where in your comments to check for matches. Defaults to"start"
. The other value is matchanywhere
in comments.
Example of incorrect code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// TODO
}
Example of correct code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// NOT READY FOR PRIME TIME
// but too bad, it is not a predefined warning term
}
terms and location
Examples of incorrect code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// TODO: this
// todo: this too
// Even this: TODO
/* /*
* The same goes for this TODO comment
* Or a fixme
* as well as any other term
*/
Examples of correct code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// This is to do
// even not any other term
// any other terminal
/*
* The same goes for block comments
* with any other interesting term
* or fix me this
*/
When Not To Use It
- If you have a large code base that was not developed with a policy to not use such warning terms, you might get hundreds of warnings / errors which might be counter-productive if you can't fix all of them (e.g. if you don't get the time to do it) as you might overlook other warnings / errors or get used to many of them and don't pay attention on it anymore.
- Same reason as the point above: You shouldn't configure terms that are used very often (e.g. central parts of the native language used in your comments). Source: http://eslint.org/docs/rules/