Showing 16 of 16 total issues
Function removeChar
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
protected function removeChar($string, $charStart = null, $charEnd = null)
{
if (!is_null($charStart) && (is_string($charStart) || is_array($charStart))) {
if (is_string($charStart)) {
$charStart = [$charStart];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function filterItems
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
protected function filterItems(array $items)
{
$data = [];
foreach ($items as $item) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function process
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function process()
{
$rawResource = $this->getResource();
$rawResourceLower = strtolower($rawResource);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!is_string($resource) ||
!isset($resource[0]) ||
$resource[0] !== '[' ||
substr($resource, strlen($resource) - 1) !== ']') {
throw new ResourceException('The resource type is not an array value.');
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!is_string($resource) ||
!isset($resource[0]) ||
$resource[0] !== '{' ||
substr($resource, strlen($resource) - 1) !== '}') {
throw new ResourceException('The resource type is not a json value.');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid unused local variables such as '$item'. Open
$callback = function ($item, $key) use ($regex, &$data) {
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- Exclude checks
Since: PHPMD 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example:
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
The method filterItems uses an else expression. Else is never necessary and you can simplify the code to work without else. Open
} else {
$data[] = $this->removeChar($item, ['"', "'"], ['"', "'"]);
}
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- Exclude checks
Since: PHPMD 1.4.0
An if expression with an else branch is never necessary. You can rewrite the conditions in a way that the else is not necessary and the code becomes simpler to read. To achieve this use early return statements. To achieve this you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example:
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Avoid using static access to class '\Cekurte\Environment\Environment' in method 'env'. Open
return Environment::get($name, $default);
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- Exclude checks
Since: PHPMD 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example:
class Foo
{
public function bar()
{
Bar::baz();
}
}
getEnvironmentVariable accesses the super-global variable $_ENV. Open
protected function getEnvironmentVariable($name)
{
switch (true) {
case array_key_exists($name, $_ENV):
return $_ENV[$name];
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- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}
getEnvironmentVariable accesses the super-global variable $_SERVER. Open
protected function getEnvironmentVariable($name)
{
switch (true) {
case array_key_exists($name, $_ENV):
return $_ENV[$name];
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- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}
getEnvironmentVariables accesses the super-global variable $_SERVER. Open
protected function getEnvironmentVariables()
{
return array_merge($_ENV, $_SERVER);
}
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- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}
getEnvironmentVariables accesses the super-global variable $_ENV. Open
protected function getEnvironmentVariables()
{
return array_merge($_ENV, $_SERVER);
}
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- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}
The method removeChar() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
protected function removeChar($string, $charStart = null, $charEnd = null)
{
if (!is_null($charStart) && (is_string($charStart) || is_array($charStart))) {
if (is_string($charStart)) {
$charStart = [$charStart];
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- Exclude checks
Since: PHPMD 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example:
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
The method process() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
public function process()
{
$rawResource = $this->getResource();
$rawResourceLower = strtolower($rawResource);
- Read upRead up
- Exclude checks
Since: PHPMD 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example:
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
getEnvironmentVariable accesses the super-global variable $_ENV. Open
protected function getEnvironmentVariable($name)
{
switch (true) {
case array_key_exists($name, $_ENV):
return $_ENV[$name];
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- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}
getEnvironmentVariable accesses the super-global variable $_SERVER. Open
protected function getEnvironmentVariable($name)
{
switch (true) {
case array_key_exists($name, $_ENV):
return $_ENV[$name];
- Read upRead up
- Exclude checks
Since: PHPMD 0.2
Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.
Example:
class Foo {
public function bar() {
$name = $_POST['foo'];
}
}