jquintozamora/react-d3-treemap

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src/components/TreeMap/TreeMap.tsx

Summary

Maintainability
D
2 days
Test Coverage

File TreeMap.tsx has 396 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import * as React from "react";
import classnames from "classnames";

import { HierarchyRectangularNode } from "d3-hierarchy";
import { scaleLinear, scaleSequential } from "d3-scale";
Severity: Minor
Found in src/components/TreeMap/TreeMap.tsx - About 5 hrs to fix

    Function _getNode has 84 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      private _getNode(node: CustomHierarchyRectangularNode<TreeMapInputData>) {
        const {
          id: treemapId,
          valueUnit,
          hideValue,
    Severity: Major
    Found in src/components/TreeMap/TreeMap.tsx - About 3 hrs to fix

      Function _getColorsFromNode has 65 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        private _getColorsFromNode(
          node: CustomHierarchyRectangularNode<TreeMapInputData>,
          nodeTotalNodes: number,
          {
            darkNodeTextColor,
      Severity: Major
      Found in src/components/TreeMap/TreeMap.tsx - About 2 hrs to fix

        Function render has 62 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          public render(): React.ReactNode {
            const { width, height, breadcrumbItems, selectedNode } = this.state;
        
            const {
              svgClassName,
        Severity: Major
        Found in src/components/TreeMap/TreeMap.tsx - About 2 hrs to fix

          Function _getColorsFromNode has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
          Open

            private _getColorsFromNode(
              node: CustomHierarchyRectangularNode<TreeMapInputData>,
              nodeTotalNodes: number,
              {
                darkNodeTextColor,
          Severity: Minor
          Found in src/components/TreeMap/TreeMap.tsx - About 2 hrs to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _zoomTo has 36 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            private _zoomTo(nodeId: number) {
              const { xScaleFunction, yScaleFunction, selectedNode } = this.state;
          
              const { onZoom } = this.props;
          
          Severity: Minor
          Found in src/components/TreeMap/TreeMap.tsx - About 1 hr to fix

            Function constructor has 28 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              constructor(props: ITreeMapProps<TreeMapInputData>) {
                super(props);
            
                const {
                  width,
            Severity: Minor
            Found in src/components/TreeMap/TreeMap.tsx - About 1 hr to fix

              Function render has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
              Open

                public render(): React.ReactNode {
                  const { width, height, breadcrumbItems, selectedNode } = this.state;
              
                  const {
                    svgClassName,
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx - About 45 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function _zoomTo has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                private _zoomTo(nodeId: number) {
                  const { xScaleFunction, yScaleFunction, selectedNode } = this.state;
              
                  const { onZoom } = this.props;
              
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                    case ColorModel.Value:
                      backgroundColor = colorDomainFn(node[valuePropInData]);
                      if (node.parent === null) {
                        backgroundColor = colorDomainFn(1);
                      }
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx and 1 other location - About 45 mins to fix
              src/components/TreeMap/TreeMap.tsx on lines 321..326

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                private _onBreadcrumbItemClicked = (ev: React.MouseEvent<HTMLElement>) => {
                  this._zoomTo(Number(ev.currentTarget.id));
                };
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx and 1 other location - About 45 mins to fix
              src/components/TreeMap/TreeMap.tsx on lines 288..290

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                private _onNodeClick = (ev: React.MouseEvent<SVGElement>) => {
                  this._zoomTo(parseInt(ev.currentTarget.id));
                };
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx and 1 other location - About 45 mins to fix
              src/components/TreeMap/TreeMap.tsx on lines 284..286

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                    case ColorModel.Depth:
                      backgroundColor = colorDomainFn(node.depth);
                      if (node.parent === null) {
                        backgroundColor = colorDomainFn(0);
                      }
              Severity: Minor
              Found in src/components/TreeMap/TreeMap.tsx and 1 other location - About 45 mins to fix
              src/components/TreeMap/TreeMap.tsx on lines 327..332

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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