Showing 64 of 64 total issues
Method update
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def update
problem = Problem.find(params[:id])
if !params[:privacy].nil?
authorize! :set_privacy, problem
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [63/30] Open
def update
problem = Problem.find(params[:id])
if !params[:privacy].nil?
authorize! :set_privacy, problem
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [48/30] Open
def self.filter(user, filters, bump_problem)
problems = Problem.search do
any_of do
with(:instructor_id, user.id)
with(:is_public, true)
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [48/30] Open
def create
parent_uid = params[:parent_uid]
if parent_uid
previous_version = Problem.find_by_uid(params[:parent_uid])
if !previous_version
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for update is too high. [22/6] Open
def update
problem = Problem.find(params[:id])
if !params[:privacy].nil?
authorize! :set_privacy, problem
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method update
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update
problem = Problem.find(params[:id])
if !params[:privacy].nil?
authorize! :set_privacy, problem
Cyclomatic complexity for update_whitelist is too high. [13/6] Open
def update_whitelist
authorize! :manage, Whitelist
username = params[:username] ? params[:username].strip : nil
provider = params[:provider]
privilege = params[:privilege]
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for create is too high. [11/6] Open
def create
parent_uid = params[:parent_uid]
if parent_uid
previous_version = Problem.find_by_uid(params[:parent_uid])
if !previous_version
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method create
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def create
parent_uid = params[:parent_uid]
if parent_uid
previous_version = Problem.find_by_uid(params[:parent_uid])
if !previous_version
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for set_filters is too high. [9/6] Open
def set_filters
session[:filters] = session[:filters].merge params.slice(:search, :tags, :sort_by)
if session[:filters][:tags].is_a? String
session[:filters][:tags] = self.class.parse_list session[:filters][:tags]
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for filter is too high. [9/6] Open
def self.filter(user, filters, bump_problem)
problems = Problem.search do
any_of do
with(:instructor_id, user.id)
with(:is_public, true)
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method create
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
parent_uid = params[:parent_uid]
if parent_uid
previous_version = Problem.find_by_uid(params[:parent_uid])
if !previous_version
Method filter
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.filter(user, filters, bump_problem)
problems = Problem.search do
any_of do
with(:instructor_id, user.id)
with(:is_public, true)
Cyclomatic complexity for render_from_json is too high. [8/6] Open
def self.render_from_json(json_code, uid, prev_uid)
result = ""
return "" if json_code == nil || json_code.length <= 2
json_hash = JSON.parse(json_code)
answers = json_hash["answers"]
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method set_filters
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def set_filters
session[:filters] = session[:filters].merge params.slice(:search, :tags, :sort_by)
if session[:filters][:tags].is_a? String
session[:filters][:tags] = self.class.parse_list session[:filters][:tags]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method filter
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def self.filter(user, filters, bump_problem)
problems = Problem.search do
any_of do
with(:instructor_id, user.id)
with(:is_public, true)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
problem.find('.history_button').click(function() {
problem.find('.supersede_form').hide();
problem.find('.history_list').toggle();
return false;
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
problem.find('.supersede_button').click(function() {
problem.find('.supersede_form').toggle();
problem.find('.history_list').hide();
return false;
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method store_as_json
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.store_as_json(user, file)
filename = file.path
Quiz.nuke_from_orbit
Quiz.instance_eval "#{IO.read(filename)}"
collections = []
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setup
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
setup: function() {
$('.bloom-buttons').each(function() {
var container = $(this);
container.find('form').submit(function() {
$.ajax({