src/app/data/savefile-expanded/sections/Area/AreaSprites.ts
import { SpriteData } from './../../fragments/SpriteData';import { SaveFileService } from './../../../savefile.service'; export class AreaSprites { constructor(saveFile?: SaveFileService) {if statements must be braced if (saveFile !== undefined) this.load(saveFile as SaveFileService); } public load(saveFile: SaveFileService) { // Get total sprite count and increment by 1 to include player const spriteCount = saveFile.getByte(0x278D) + 1; this.spriteData = [];Similar blocks of code found in 2 locations. Consider refactoring. for (let i = 0; i < spriteCount && i < 16; i++) { this.spriteData.push(new SpriteData(saveFile, i)); } } public save(saveFile: SaveFileService) { // Save sprite count // Subtract 1 to exclude player sprite saveFile.setByte(0x278D, this.spriteData.length - 1); // Re-save sprite data for (let i = 0; i < this.spriteData.length && i < 16; i++) { this.spriteData[i].save(saveFile, i); } // Save missables SpriteData.saveMissables(saveFile, this.spriteData); } // Sprites (Complete) // Default to empty player sprite only public spriteData: SpriteData[] = [ new SpriteData(false) ];}