slm_lab/env/vizdoom/cfgs/deadly_corridor.cfg
# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
doom_scenario_path = deadly_corridor.wad
# Skill 5 is reccomanded for the scenario to be a challenge.
doom_skill = 5
# Rewards
death_penalty = 100
#living_reward = 0
# Rendering options
screen_resolution = RES_320X240
screen_format = CRCGCB
render_hud = true
render_crosshair = false
render_weapon = true
render_decals = false
render_particles = false
window_visible = true
episode_timeout = 2100
# Available buttons
available_buttons =
{
MOVE_LEFT
MOVE_RIGHT
ATTACK
MOVE_FORWARD
MOVE_BACKWARD
TURN_LEFT
TURN_RIGHT
}
# Game variables that will be in the state
available_game_variables = { HEALTH }
mode = PLAYER