kengz/SLM-Lab

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slm_lab/env/vizdoom/cfgs/deadly_corridor.cfg

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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.

doom_scenario_path = deadly_corridor.wad

# Skill 5 is reccomanded for the scenario to be a challenge.
doom_skill = 5

# Rewards
death_penalty = 100
#living_reward = 0

# Rendering options
screen_resolution = RES_320X240
screen_format = CRCGCB
render_hud = true
render_crosshair = false
render_weapon = true
render_decals = false
render_particles = false
window_visible = true

episode_timeout = 2100

# Available buttons
available_buttons = 
    { 
        MOVE_LEFT 
        MOVE_RIGHT 
        ATTACK 
        MOVE_FORWARD
        MOVE_BACKWARD
        TURN_LEFT
        TURN_RIGHT
    }

# Game variables that will be in the state
available_game_variables = { HEALTH }

mode = PLAYER