kengz/SLM-Lab

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slm_lab/env/vizdoom/cfgs/deathmatch.cfg

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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.

doom_scenario_path = deathmatch.wad

# Rendering options
screen_resolution = RES_320X240
screen_format = CRCGCB
render_hud = true
render_crosshair = false
render_weapon = true
render_decals = false
render_particles = false
window_visible = true

# make episodes finish after 4200 actions (tics)
episode_timeout = 4200

# Available buttons
available_buttons = 
    { 
        ATTACK 
        SPEED 
        STRAFE 

        MOVE_RIGHT 
        MOVE_LEFT 
        MOVE_BACKWARD
        MOVE_FORWARD
        TURN_RIGHT 
        TURN_LEFT 

        SELECT_WEAPON1 
        SELECT_WEAPON2 
        SELECT_WEAPON3 
        SELECT_WEAPON4 
        SELECT_WEAPON5
        SELECT_WEAPON6 

        SELECT_NEXT_WEAPON 
        SELECT_PREV_WEAPON 

        LOOK_UP_DOWN_DELTA
        TURN_LEFT_RIGHT_DELTA 
        MOVE_LEFT_RIGHT_DELTA 
        
    }

# Game variables that will be in the state
available_game_variables = 
    {         
        KILLCOUNT
        HEALTH
        ARMOR
        SELECTED_WEAPON
        SELECTED_WEAPON_AMMO
    }
mode = PLAYER