slm_lab/env/vizdoom/cfgs/oblige.cfg
# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
# Rendering options
screen_resolution = RES_320X240
screen_format = CRCGCB
render_hud = true
render_crosshair = false
render_weapon = true
render_decals = false
render_particles = false
window_visible = true
# make episodes finish after 4200 actions (tics)
episode_timeout = 4200
# Available buttons
available_buttons =
{
ATTACK
USE
SPEED
STRAFE
MOVE_RIGHT
MOVE_LEFT
MOVE_BACKWARD
MOVE_FORWARD
TURN_RIGHT
TURN_LEFT
SELECT_WEAPON1
SELECT_WEAPON2
SELECT_WEAPON3
SELECT_WEAPON4
SELECT_WEAPON5
SELECT_WEAPON6
SELECT_NEXT_WEAPON
SELECT_PREV_WEAPON
LOOK_UP_DOWN_DELTA
TURN_LEFT_RIGHT_DELTA
MOVE_LEFT_RIGHT_DELTA
}
# Game variables that will be in the state
available_game_variables =
{
KILLCOUNT
HEALTH
ARMOR
SELECTED_WEAPON
SELECTED_WEAPON_AMMO
}
mode = PLAYER