Showing 12 of 12 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
process.stdout.write = function () {
const res = originalStdOut.apply(this, arguments)
// Don't send logs if not configured
if (self.disableLogs) return res
if (!self.sendLogs && isTemporalyLogging === false) return res
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 148.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
process.stderr.write = function () {
const res = originalStdErr.apply(this, arguments)
// Don't send logs if not configured
if (self.disableLogs) return res
if (!self.sendLogs && isTemporalyLogging === false) return res
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 148.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function listenForLogs
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
listenForLogs () {
const send = this.send.bind(this, 'logs')
let isTemporalyLogging = false // used for startLogging and stopLogging
// Listen actions
Function listenForLogs
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
listenForLogs () {
const send = this.send.bind(this, 'logs')
let isTemporalyLogging = false // used for startLogging and stopLogging
// Listen actions
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function connect
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
connect (cb) {
debug('Connect transporter to websocket server')
try {
this.ws = new WebSocket(this.endpoint, {
Function open
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
static open (opts, cb) {
const http = this.getModule(opts.url)
const parsedUrl = url.parse(opts.url)
let data = null
const options = {
Function start
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
start () {
return new Promise((resolve, reject) => {
if (this.isStopping) return reject(new Error('Agent is stopping'))
// Trying to check infos
Function constructor
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor (config, proc) {
// Valid config
if (!config ||
typeof config.publicKey !== 'string' ||
typeof config.secretKey !== 'string' ||
Consider simplifying this complex logical expression. Open
if (!config ||
typeof config.publicKey !== 'string' ||
typeof config.secretKey !== 'string' ||
typeof config.appName !== 'string' ||
(typeof config.proxy !== 'undefined' && typeof config.proxy !== 'string') ||
Function constructor
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
constructor (config, proc) {
// Valid config
if (!config ||
typeof config.publicKey !== 'string' ||
typeof config.secretKey !== 'string' ||
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return cb(null, data.endpoints)
Function send
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
send (packet) {
if (!packet.channel || !packet.payload) return false
if (!this.isConnected()) {
this.bufferPacket(packet)
return false
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"