Method create_proc_condition_for_wait_for_plugin_command_completion
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def create_proc_condition_for_wait_for_plugin_command_completion(options, plugin_key, plugin_version, state=nil, is_negate=false)
proc_condition = Proc.new {
node_infos = KillBillClient::Model::NodesInfo.nodes_info(options)
res = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method trigger_node_command_wait_for_plugin_command_completion
has 12 arguments (exceeds 4 allowed). Consider refactoring. Open
def trigger_node_command_wait_for_plugin_command_completion(node_command_type, plugin_key, plugin_version, plugin_props, local_node_only, user, reason, comment, options, timeout_sec, sleep_sec, &proc_condition)
Method install_plugin
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
def install_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=30, sleep_sec=1)
Method stop_plugin
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
def stop_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=15, sleep_sec=1)
Method uninstall_plugin
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
def uninstall_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=15, sleep_sec=1)
Method start_plugin
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
def start_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=15, sleep_sec=1)
Method wait_for_plugin_command_completion
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def wait_for_plugin_command_completion(command, plugin, timeout_sec, sleep_sec)
if KillBillClient.logger
KillBillClient.log :info, "NodesInfo waiting for command='%s', plugin='%s'" % [command, plugin]
end
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method trigger_node_command
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def trigger_node_command(node_command, local_node_only, user = nil, reason = nil, comment = nil, options = {})
Method create_proc_condition_for_wait_for_plugin_command_completion
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def create_proc_condition_for_wait_for_plugin_command_completion(options, plugin_key, plugin_version, state=nil, is_negate=false)
Similar blocks of code found in 2 locations. Consider refactoring. Open
def stop_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=15, sleep_sec=1)
proc_condition = create_proc_condition_for_wait_for_plugin_command_completion(options, plugin_key, plugin_version, "STOPPED")
trigger_node_command_wait_for_plugin_command_completion(:STOP_PLUGIN, plugin_key, plugin_version, plugin_props, local_node_only, user, reason, comment, options, timeout_sec, sleep_sec, &proc_condition)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def start_plugin(plugin_key, plugin_version=nil, plugin_props=[], local_node_only=false, user = nil, reason = nil, comment = nil, options = {}, timeout_sec=15, sleep_sec=1)
proc_condition = create_proc_condition_for_wait_for_plugin_command_completion(options, plugin_key, plugin_version, "RUNNING")
trigger_node_command_wait_for_plugin_command_completion(:START_PLUGIN, plugin_key, plugin_version, plugin_props, local_node_only, user, reason, comment, options, timeout_sec, sleep_sec, &proc_condition)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76