File tasks.ts
has 474 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* eslint-disable promise/param-names */
import { toBigInt, BigNumberish, AddressLike } from "ethers";
import { ethers } from "ethers";
import { task } from "hardhat/config";
import {
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Similar blocks of code found in 3 locations. Consider refactoring. Open
task("simulate:cast-vote", "Casts a vote for a drawn juror")
.addParam("walletindex", "Index of the wallet to use for casting the vote")
.addParam("disputeid", "The ID of the dispute to vote on")
.addParam("choice", "The ID of the choice you will vote")
.addParam("justification", "if there was a commit phase this must match the justification too")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
task("simulate:withdraw-fees-and-rewards", "Withdraws fees and rewards for people who appealed and won")
.addParam("walletindex", "Index of the wallet to use for executing the ruling")
.addParam("disputeid", "The ID of the dispute to execute ruling")
.addParam("beneficiary", "The address of the person who won the appeal")
.addOptionalParam("roundid", "the round ID the appeal took place")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
task("simulate:create-dispute", "Creates a dispute on an arbitrable contract")
.addParam("walletindex", "Index of the wallet to use for creating the dispute")
.addParam("courtid", "ID of the court to create the dispute in")
.addParam("nbofchoices", "Number of choices for the dispute")
.addParam("nbofjurors", "Number of jurors for the dispute (in BigInt) (ex: 3n)")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
try {
const tx = await (await evidenceModule.connect(wallet).submitEvidence(evidencegroupid, evidence)).wait();
console.log("txID submitEvidence: %s", tx?.hash);
} catch (e) {
handleError(e);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
try {
const tx = await (await core.connect(wallet).passPeriod(disputeid, options)).wait();
console.log("passPeriod txID: %s", tx?.hash);
} catch (e) {
handleError(e);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
await hre.run("simulate:pass-phase-draw-unfreeze", {
walletindex: operator.toString(),
disputeid: dispute.id.toString(),
});
- Read upRead up
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Shadowed name: 'ethers' Open
const { ethers } = hre;
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Expected property shorthand in object literal ('{evidenceGroupID}'). Open
evidenceGroupID: evidenceGroupID,
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- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Expected property shorthand in object literal ('{courtid}'). Open
await hre.run("simulate:set-stake", { walletindex: walletIndexes[3], pnkamount: pnkAmounts[3], courtid: courtid });
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Shadowed name: 'choice' Open
const generateCommit = (choice: number, justification: string) => {
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Expected property shorthand in object literal ('{courtid}'). Open
await hre.run("simulate:set-stake", { walletindex: walletIndexes[4], pnkamount: pnkAmounts[4], courtid: courtid });
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Expected property shorthand in object literal ('{courtid}'). Open
await hre.run("simulate:set-stake", { walletindex: walletIndexes[0], pnkamount: pnkAmounts[0], courtid: courtid });
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Expected property shorthand in object literal ('{walletindex}'). Open
await hre.run("simulate:pass-phase", { walletindex: walletindex });
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Expected property shorthand in object literal ('{courtid}'). Open
await hre.run("simulate:set-stake", { walletindex: walletIndexes[2], pnkamount: pnkAmounts[2], courtid: courtid });
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Expected property shorthand in object literal ('{courtid}'). Open
await hre.run("simulate:set-stake", { walletindex: walletIndexes[1], pnkamount: pnkAmounts[1], courtid: courtid });
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Rule: object-literal-shorthand
Enforces/disallows use of ES6 object literal shorthand.
Notes
- Has Fix
Config
"always"
assumed to be default option, thus with no options provided
the rule enforces object literal methods and properties shorthands.
With "never"
option provided, any shorthand object literal syntax causes an error.
The rule can be configured in a more granular way.
With {"property": "never"}
provided (which is equivalent to {"property": "never", "method": "always"}
),
the rule only flags property shorthand assignments,
and respectively with {"method": "never"}
(equivalent to {"property": "always", "method": "never"}
),
the rule fails only on method shorthands.
Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
"oneOf": [
{
"type": "string",
"enum": [
"never"
]
},
{
"type": "object",
"properties": {
"property": {
"type": "string",
"enum": [
"never"
]
},
"method": {
"type": "string",
"enum": [
"never"
]
}
},
"minProperties": 1,
"maxProperties": 2
}
]
}
For more information see this page.
Multiple imports from 'ethers' can be combined into one. Open
import { ethers } from "ethers";
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Rule: no-duplicate-imports
Disallows multiple import statements from the same module.
Rationale
Using a single import statement per module will make the code clearer because you can see everything being imported from that module on one line.
Config
"allow-namespace-imports" allows you to import namespaces on separate lines.
Examples
"no-duplicate-imports": true,[object Object]
Schema
{
"type": "object",
"properties": {
"allow-namespace-imports": {
"type": "boolean"
}
}
}
For more information see this page.