kleros/kleros-v2

View on GitHub
contracts/scripts/simulations/tasks.ts

Summary

Maintainability
D
1 day
Test Coverage

File tasks.ts has 474 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/* eslint-disable promise/param-names */
import { toBigInt, BigNumberish, AddressLike } from "ethers";
import { ethers } from "ethers";
import { task } from "hardhat/config";
import {
Severity: Minor
Found in contracts/scripts/simulations/tasks.ts - About 7 hrs to fix

Similar blocks of code found in 3 locations. Consider refactoring.
Open

task("simulate:cast-vote", "Casts a vote for a drawn juror")
  .addParam("walletindex", "Index of the wallet to use for casting the vote")
  .addParam("disputeid", "The ID of the dispute to vote on")
  .addParam("choice", "The ID of the choice you will vote")
  .addParam("justification", "if there was a commit phase this must match the justification too")
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 2 other locations - About 1 hr to fix
contracts/scripts/simulations/tasks.ts on lines 123..162
contracts/scripts/simulations/tasks.ts on lines 353..381

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

task("simulate:withdraw-fees-and-rewards", "Withdraws fees and rewards for people who appealed and won")
  .addParam("walletindex", "Index of the wallet to use for executing the ruling")
  .addParam("disputeid", "The ID of the dispute to execute ruling")
  .addParam("beneficiary", "The address of the person who won the appeal")
  .addOptionalParam("roundid", "the round ID the appeal took place")
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 2 other locations - About 1 hr to fix
contracts/scripts/simulations/tasks.ts on lines 123..162
contracts/scripts/simulations/tasks.ts on lines 272..297

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

task("simulate:create-dispute", "Creates a dispute on an arbitrable contract")
  .addParam("walletindex", "Index of the wallet to use for creating the dispute")
  .addParam("courtid", "ID of the court to create the dispute in")
  .addParam("nbofchoices", "Number of choices for the dispute")
  .addParam("nbofjurors", "Number of jurors for the dispute (in BigInt) (ex: 3n)")
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 2 other locations - About 1 hr to fix
contracts/scripts/simulations/tasks.ts on lines 272..297
contracts/scripts/simulations/tasks.ts on lines 353..381

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    try {
      const tx = await (await evidenceModule.connect(wallet).submitEvidence(evidencegroupid, evidence)).wait();
      console.log("txID submitEvidence: %s", tx?.hash);
    } catch (e) {
      handleError(e);
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 1 other location - About 1 hr to fix
contracts/scripts/simulations/tasks.ts on lines 233..241

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 55.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    try {
      const tx = await (await core.connect(wallet).passPeriod(disputeid, options)).wait();
      console.log("passPeriod txID: %s", tx?.hash);
    } catch (e) {
      handleError(e);
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 1 other location - About 1 hr to fix
contracts/scripts/simulations/tasks.ts on lines 463..468

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 55.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 3 other locations - About 30 mins to fix
contracts/scripts/simulations/tasks.ts on lines 514..517
contracts/scripts/simulations/tasks.ts on lines 529..529
contracts/scripts/simulations/tasks.ts on lines 560..560

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 3 other locations - About 30 mins to fix
contracts/scripts/simulations/tasks.ts on lines 514..517
contracts/scripts/simulations/tasks.ts on lines 529..529
contracts/scripts/simulations/tasks.ts on lines 547..547

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    await hre.run("simulate:pass-phase-draw-unfreeze", {
      walletindex: operator.toString(),
      disputeid: dispute.id.toString(),
    });
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 3 other locations - About 30 mins to fix
contracts/scripts/simulations/tasks.ts on lines 529..529
contracts/scripts/simulations/tasks.ts on lines 547..547
contracts/scripts/simulations/tasks.ts on lines 560..560

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    await hre.run("simulate:pass-period", { walletindex: operator.toString(), disputeid: dispute.id.toString() });
Severity: Major
Found in contracts/scripts/simulations/tasks.ts and 3 other locations - About 30 mins to fix
contracts/scripts/simulations/tasks.ts on lines 514..517
contracts/scripts/simulations/tasks.ts on lines 547..547
contracts/scripts/simulations/tasks.ts on lines 560..560

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Shadowed name: 'ethers'
Open

    const { ethers } = hre;

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Expected property shorthand in object literal ('{evidenceGroupID}').
Open

      evidenceGroupID: evidenceGroupID,

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{courtid}').
Open

    await hre.run("simulate:set-stake", { walletindex: walletIndexes[3], pnkamount: pnkAmounts[3], courtid: courtid });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Shadowed name: 'choice'
Open

    const generateCommit = (choice: number, justification: string) => {

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Expected property shorthand in object literal ('{courtid}').
Open

    await hre.run("simulate:set-stake", { walletindex: walletIndexes[4], pnkamount: pnkAmounts[4], courtid: courtid });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{courtid}').
Open

    await hre.run("simulate:set-stake", { walletindex: walletIndexes[0], pnkamount: pnkAmounts[0], courtid: courtid });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{walletindex}').
Open

    await hre.run("simulate:pass-phase", { walletindex: walletindex });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{courtid}').
Open

    await hre.run("simulate:set-stake", { walletindex: walletIndexes[2], pnkamount: pnkAmounts[2], courtid: courtid });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{courtid}').
Open

    await hre.run("simulate:set-stake", { walletindex: walletIndexes[1], pnkamount: pnkAmounts[1], courtid: courtid });

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Multiple imports from 'ethers' can be combined into one.
Open

import { ethers } from "ethers";

Rule: no-duplicate-imports

Disallows multiple import statements from the same module.

Rationale

Using a single import statement per module will make the code clearer because you can see everything being imported from that module on one line.

Config

"allow-namespace-imports" allows you to import namespaces on separate lines.

Examples
"no-duplicate-imports": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "allow-namespace-imports": {
      "type": "boolean"
    }
  }
}

For more information see this page.

There are no issues that match your filters.

Category
Status