konvajs/konva

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Function toObject has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  toObject() {
    var attrs = this.getAttrs() as any,
      key,
      val,
      getter,
Severity: Minor
Found in src/Node.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      this.shadowEnabled() &&
      this.shadowOpacity() !== 0 &&
      !!(
        this.shadowColor() ||
        this.shadowBlur() ||
Severity: Minor
Found in src/Shape.ts and 1 other location - About 35 mins to fix
src/Shape.ts on lines 374..380

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          this.fillEnabled() &&
          !!(
            this.fill() ||
            this.fillPatternImage() ||
            this.fillLinearGradientColorStops() ||
Severity: Minor
Found in src/Shape.ts and 1 other location - About 35 mins to fix
src/Shape.ts on lines 238..245

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this function.
Open

    return 'nwse-resize';
Severity: Major
Found in src/shapes/Transformer.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

        return 'ew-resize';
    Severity: Major
    Found in src/shapes/Transformer.ts - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

          return 'ns-resize';
      Severity: Major
      Found in src/shapes/Transformer.ts - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

            return 'nwse-resize';
        Severity: Major
        Found in src/shapes/Transformer.ts - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

              return 'nesw-resize';
          Severity: Major
          Found in src/shapes/Transformer.ts - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                return 'pointer';
            Severity: Major
            Found in src/shapes/Transformer.ts - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                  return null;
              Severity: Major
              Found in src/shapes/Path.ts - About 30 mins to fix

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                    var width =
                      this.findOne('.bottom-right')!.x() - this.findOne('.top-left')!.x();
                Severity: Minor
                Found in src/shapes/Transformer.ts and 1 other location - About 30 mins to fix
                src/shapes/Transformer.ts on lines 933..934

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 45.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Avoid too many return statements within this function.
                Open

                    return false;
                Severity: Major
                Found in src/Node.ts - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                          return true;
                  Severity: Major
                  Found in src/Node.ts - About 30 mins to fix

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        var height =
                          this.findOne('.bottom-right')!.y() - this.findOne('.top-left')!.y();
                    Severity: Minor
                    Found in src/shapes/Transformer.ts and 1 other location - About 30 mins to fix
                    src/shapes/Transformer.ts on lines 930..931

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 45.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Function getPointAtLengthOfDataArray has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      static getPointAtLengthOfDataArray(length: number, dataArray) {
                        var point,
                          i = 0,
                          ii = dataArray.length;
                    
                    
                    Severity: Minor
                    Found in src/shapes/Path.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function getSelfRect has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      getSelfRect() {
                        const innerRadius = this.innerRadius();
                        const outerRadius = this.outerRadius();
                        const clockwise = this.clockwise();
                        const angle = Konva.getAngle(clockwise ? 360 - this.angle() : this.angle());
                    Severity: Minor
                    Found in src/shapes/Arc.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function _sceneFunc has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      _sceneFunc(context: Context) {
                        var anim = this.animation(),
                          index = this.frameIndex(),
                          ix4 = index * 4,
                          set = this.animations()[anim],
                    Severity: Minor
                    Found in src/shapes/Sprite.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function _getProjectionToSegment has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      _getProjectionToSegment(x1, y1, x2, y2, x3, y3) {
                        var x, y, dist;
                    
                        var pd2 = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
                        if (pd2 == 0) {
                    Severity: Minor
                    Found in src/Util.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function ElasticEaseInOut has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      ElasticEaseInOut(t, b, c, d, a, p) {
                        // added s = 0
                        var s = 0;
                        if (t === 0) {
                          return b;
                    Severity: Minor
                    Found in src/Tween.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function add has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      add(layer: Layer, ...rest) {
                        if (arguments.length > 1) {
                          for (var i = 0; i < arguments.length; i++) {
                            this.add(arguments[i]);
                          }
                    Severity: Minor
                    Found in src/Stage.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

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