konvajs/konva

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Similar blocks of code found in 4 locations. Consider refactoring.
Open

  var gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw,
    gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw,
    gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;
Severity: Major
Found in src/filters/HSV.ts and 3 other locations - About 2 hrs to fix
src/filters/HSL.ts on lines 88..90
src/filters/HSL.ts on lines 91..93
src/filters/HSV.ts on lines 46..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  var gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw,
    gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw,
    gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;
Severity: Major
Found in src/filters/HSL.ts and 3 other locations - About 2 hrs to fix
src/filters/HSL.ts on lines 91..93
src/filters/HSV.ts on lines 43..45
src/filters/HSV.ts on lines 46..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  var br = 0.299 * v - 0.3 * vsu + 1.25 * vsw,
    bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw,
    bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw;
Severity: Major
Found in src/filters/HSL.ts and 3 other locations - About 2 hrs to fix
src/filters/HSL.ts on lines 88..90
src/filters/HSV.ts on lines 43..45
src/filters/HSV.ts on lines 46..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function Contrast has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

export const Contrast: Filter = function (imageData) {
  var adjust = Math.pow((this.contrast() + 100) / 100, 2);

  var data = imageData.data,
    nPixels = data.length,
Severity: Minor
Found in src/filters/Contrast.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _isMatch has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

  _isMatch(selector: string | Function) {
    if (!selector) {
      return false;
    }
    if (typeof selector === 'function') {
Severity: Minor
Found in src/Node.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    for (i = 0; i < radiusPlus1; i++) {
      stack.r = pr;
      stack.g = pg;
      stack.b = pb;
      stack.a = pa;
Severity: Major
Found in src/filters/Blur.ts and 1 other location - About 2 hrs to fix
src/filters/Blur.ts on lines 171..177

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 76.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    for (i = 0; i < radiusPlus1; i++) {
      stack.r = pr;
      stack.g = pg;
      stack.b = pb;
      stack.a = pa;
Severity: Major
Found in src/filters/Blur.ts and 1 other location - About 2 hrs to fix
src/filters/Blur.ts on lines 272..278

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 76.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function convertEndpointToCenterParameterization has 51 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  static convertEndpointToCenterParameterization(
    x1,
    y1,
    x2,
    y2,
Severity: Major
Found in src/shapes/Path.ts - About 2 hrs to fix

    Function _sceneFunc has 50 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      _sceneFunc(context) {
        var ca = this.dataArray;
    
        // context position
        context.beginPath();
    Severity: Minor
    Found in src/shapes/Path.ts - About 2 hrs to fix

      Function _hslColorToRGBA has 50 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        _hslColorToRGBA(str: string) {
          // Check hsl() format
          if (/hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.test(str)) {
            // Extract h, s, l
            const [_, ...hsl] = /hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.exec(str)!;
      Severity: Minor
      Found in src/Util.ts - About 2 hrs to fix

        Function FromPolar has 48 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        var FromPolar = function (src, dst, opt) {
          var srcPixels = src.data,
            dstPixels = dst.data,
            xSize = src.width,
            ySize = src.height,
        Severity: Minor
        Found in src/filters/Kaleidoscope.ts - About 1 hr to fix

          Function _prepareToStringify has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
          Open

            _prepareToStringify<T>(obj: any): T | null {
              var desc;
          
              obj.visitedByCircularReferenceRemoval = true;
          
          
          Severity: Minor
          Found in src/Util.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function smoothEdgeMask has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
          Open

          function smoothEdgeMask(mask, sw, sh) {
            var weights = [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9];
            var side = Math.round(Math.sqrt(weights.length));
            var halfSide = Math.floor(side / 2);
          
          
          Severity: Minor
          Found in src/filters/Mask.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function addComponentsGetterSetter has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
          Open

            addComponentsGetterSetter(
              constructor,
              attr: string,
              components: Array<string>,
              validator?: Function,
          Severity: Minor
          Found in src/Factory.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _sceneFunc has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
          Open

            _sceneFunc(context) {
              var ca = this.dataArray;
          
              // context position
              context.beginPath();
          Severity: Minor
          Found in src/shapes/Path.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function setNodes has 47 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            setNodes(nodes: Array<Node> = []) {
              if (this._nodes && this._nodes.length) {
                this.detach();
              }
          
          
          Severity: Minor
          Found in src/shapes/Transformer.ts - About 1 hr to fix

            Function _sync has 46 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              _sync() {
                var text = this.getText(),
                  tag = this.getTag(),
                  width,
                  height,
            Severity: Minor
            Found in src/shapes/Label.ts - About 1 hr to fix

              Function drawRoundedRectPath has 46 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                drawRoundedRectPath(
                  context: Context,
                  width: number,
                  height: number,
                  cornerRadius: number | number[]
              Severity: Minor
              Found in src/Util.ts - About 1 hr to fix

                Function ToPolar has 44 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                var ToPolar = function (src, dst, opt) {
                  var srcPixels = src.data,
                    dstPixels = dst.data,
                    xSize = src.width,
                    ySize = src.height,
                Severity: Minor
                Found in src/filters/Kaleidoscope.ts - About 1 hr to fix

                  Function _runFrames has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
                  Open

                    static _runFrames() {
                      const layerHash = {};
                      const animations = this.animations;
                      /*
                       * loop through all animations and execute animation
                  Severity: Minor
                  Found in src/Animation.ts - About 1 hr to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

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