konvajs/konva

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src/Tween.ts

Summary

Maintainability
F
5 days
Test Coverage

File Tween.ts has 586 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import { Util } from './Util';
import { Animation } from './Animation';
import { Node, NodeConfig } from './Node';
import { Konva } from './Global';
import { Line } from './shapes/Line';
Severity: Major
Found in src/Tween.ts - About 1 day to fix

    Function _addAttr has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
    Open

      _addAttr(key, end) {
        var node = this.node,
          nodeId = node._id,
          start,
          diff,
    Severity: Minor
    Found in src/Tween.ts - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _tweenFunc has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
    Open

      _tweenFunc(i) {
        var node = this.node,
          attrs = Tween.attrs[node._id][this._id],
          key,
          attr,
    Severity: Minor
    Found in src/Tween.ts - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _addAttr has 72 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      _addAttr(key, end) {
        var node = this.node,
          nodeId = node._id,
          start,
          diff,
    Severity: Major
    Found in src/Tween.ts - About 2 hrs to fix

      Function constructor has 57 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        constructor(config: TweenConfig) {
          var that = this,
            node = config.node as any,
            nodeId = node._id,
            duration,
      Severity: Major
      Found in src/Tween.ts - About 2 hrs to fix

        Function _tweenFunc has 57 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          _tweenFunc(i) {
            var node = this.node,
              attrs = Tween.attrs[node._id][this._id],
              key,
              attr,
        Severity: Major
        Found in src/Tween.ts - About 2 hrs to fix

          Function constructor has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
          Open

            constructor(config: TweenConfig) {
              var that = this,
                node = config.node as any,
                nodeId = node._id,
                duration,
          Severity: Minor
          Found in src/Tween.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _addListeners has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            _addListeners() {
              // start listeners
              this.tween.onPlay = () => {
                this.anim.start();
              };
          Severity: Minor
          Found in src/Tween.ts - About 1 hr to fix

            Function ElasticEaseInOut has 33 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              ElasticEaseInOut(t, b, c, d, a, p) {
                // added s = 0
                var s = 0;
                if (t === 0) {
                  return b;
            Severity: Minor
            Found in src/Tween.ts - About 1 hr to fix

              Function _addListeners has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
              Open

                _addListeners() {
                  // start listeners
                  this.tween.onPlay = () => {
                    this.anim.start();
                  };
              Severity: Minor
              Found in src/Tween.ts - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function setTime has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
              Open

                setTime(t) {
                  if (t > this.duration) {
                    if (this.yoyo) {
                      this._time = this.duration;
                      this.reverse();
              Severity: Minor
              Found in src/Tween.ts - About 55 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function ElasticEaseOut has 6 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                ElasticEaseOut(t, b, c, d, a, p) {
              Severity: Minor
              Found in src/Tween.ts - About 45 mins to fix

                Avoid deeply nested control flow statements.
                Open

                            if (n % 2 === 0) {
                              newVal.push((start[n] || 0) + diff[n] * i);
                            } else {
                              newVal.push(
                                'rgba(' +
                Severity: Major
                Found in src/Tween.ts - About 45 mins to fix

                  Function ElasticEaseInOut has 6 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                    ElasticEaseInOut(t, b, c, d, a, p) {
                  Severity: Minor
                  Found in src/Tween.ts - About 45 mins to fix

                    Function ElasticEaseIn has 6 arguments (exceeds 4 allowed). Consider refactoring.
                    Open

                      ElasticEaseIn(t, b, c, d, a, p) {
                    Severity: Minor
                    Found in src/Tween.ts - About 45 mins to fix

                      Function ElasticEaseInOut has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                      Open

                        ElasticEaseInOut(t, b, c, d, a, p) {
                          // added s = 0
                          var s = 0;
                          if (t === 0) {
                            return b;
                      Severity: Minor
                      Found in src/Tween.ts - About 25 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function ElasticEaseIn has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                      Open

                        ElasticEaseIn(t, b, c, d, a, p) {
                          // added s = 0
                          var s = 0;
                          if (t === 0) {
                            return b;
                      Severity: Minor
                      Found in src/Tween.ts - About 25 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          if (!a || a < Math.abs(c)) {
                            a = c;
                            s = p / 4;
                          } else {
                            s = (p / (2 * Math.PI)) * Math.asin(c / a);
                      Severity: Major
                      Found in src/Tween.ts and 2 other locations - About 2 hrs to fix
                      src/Tween.ts on lines 627..632
                      src/Tween.ts on lines 658..663

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 82.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          if (!a || a < Math.abs(c)) {
                            a = c;
                            s = p / 4;
                          } else {
                            s = (p / (2 * Math.PI)) * Math.asin(c / a);
                      Severity: Major
                      Found in src/Tween.ts and 2 other locations - About 2 hrs to fix
                      src/Tween.ts on lines 658..663
                      src/Tween.ts on lines 687..692

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 82.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          if (!a || a < Math.abs(c)) {
                            a = c;
                            s = p / 4;
                          } else {
                            s = (p / (2 * Math.PI)) * Math.asin(c / a);
                      Severity: Major
                      Found in src/Tween.ts and 2 other locations - About 2 hrs to fix
                      src/Tween.ts on lines 627..632
                      src/Tween.ts on lines 687..692

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 82.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                                  diff.push({
                                    r: endRGBA.r - startRGBA.r,
                                    g: endRGBA.g - startRGBA.g,
                                    b: endRGBA.b - startRGBA.b,
                                    a: endRGBA.a - startRGBA.a,
                      Severity: Major
                      Found in src/Tween.ts and 1 other location - About 1 hr to fix
                      src/Tween.ts on lines 336..341

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 70.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                            diff = {
                              r: endRGBA.r - start.r,
                              g: endRGBA.g - start.g,
                              b: endRGBA.b - start.b,
                              a: endRGBA.a - start.a,
                      Severity: Major
                      Found in src/Tween.ts and 1 other location - About 1 hr to fix
                      src/Tween.ts on lines 320..325

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 70.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                                (a *
                                  Math.pow(2, 10 * (t -= 1)) *
                                  Math.sin(((t * d - s) * (2 * Math.PI)) / p)) +
                      Severity: Major
                      Found in src/Tween.ts and 1 other location - About 1 hr to fix
                      src/Tween.ts on lines 635..637

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 58.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                              a *
                              Math.pow(2, 10 * (t -= 1)) *
                              Math.sin(((t * d - s) * (2 * Math.PI)) / p)
                      Severity: Major
                      Found in src/Tween.ts and 1 other location - About 1 hr to fix
                      src/Tween.ts on lines 696..698

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 58.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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