Showing 4 of 4 total issues
Method add_node
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def add_node(s)
node = @graph.node_for(s[0], s[1]) do |node|
if find_relations? && s[0] == :class && !s[2].nil?
super_node = @graph.node_for :class, s[2], :not_sure_if_nested => true
node.inherits_from super_node unless super_node.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_for
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def node_for(node_type, s, opt={}, &block)
name = determine_name s
return if name.nil?
node = if opt[:not_sure_if_nested]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method style
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def style(name=nil, style={}, &block)
style, name = name, nil if name.is_a?(Hash)
if (name.nil? && block.nil?) || (name && block)
raise ArgumentError.new('Provide either a name or a block')
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method determine_name
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def determine_name(s)
name = if s.is_a? Symbol
s
elsif s[0] == :const
s[1]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"