lancew/DojoList

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Function Create_dojo has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

function Create_dojo($dojo, $file = null)
{
    Backup_data();
    
    $xml = Load_Xml_data();
Severity: Minor
Found in lib/dojo.model.php - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function has a complexity of 28.
Open

Mapstraction.prototype.addMarker = function(marker, old) {
Severity: Minor
Found in js/mapstraction.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function setMapType has 104 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Mapstraction.prototype.setMapType = function(type) {
    if(this.loaded[this.api] === false) {
        var me = this;
        this.onload[this.api].push( function() {
            me.setMapType(type);
Severity: Major
Found in js/mapstraction.js - About 4 hrs to fix

    Function nth has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
    Open

        nth: function(nodes, formula, root, reverse, ofType) {
          if (nodes.length == 0) return [];
          if (formula == 'even') formula = '2n+0';
          if (formula == 'odd')  formula = '2n+1';
          var h = Selector.handlers, results = [], indexed = [], m;
    Severity: Minor
    Found in js/prototype/prototype-1.6.0.3.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File edit_form.html.php has 334 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    <!-- The following Javascript enables jQuery validation -->
    <script>
      $(document).ready(function(){
        $("#dojoform").validate();
      });
    Severity: Minor
    Found in views/dojo/edit_form.html.php - About 4 hrs to fix

      Function has a complexity of 26.
      Open

      Mapstraction.prototype.addAPI = function(element,api) {
      Severity: Minor
      Found in js/mapstraction.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Method run has 98 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      function run($env = null)
      {
        if(is_null($env)) $env = env();
         
        # 0. Set default configuration
      Severity: Major
      Found in lib/limonade.php - About 3 hrs to fix

        Function has a complexity of 25.
        Open

        Mapstraction.prototype.getMapType = function() {
        Severity: Minor
        Found in js/mapstraction.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function addPolyline has 93 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        Mapstraction.prototype.addPolyline = function(polyline, old) {
        
            if(this.loaded[this.api] === false) {
                var me = this;
                this.onload[this.api].push( function() {
        Severity: Major
        Found in js/mapstraction.js - About 3 hrs to fix

          `` has 30 functions (exceeds 20 allowed). Consider refactoring.
          Open

          Object.extend(String.prototype, {
            gsub: function(pattern, replacement) {
              var result = '', source = this, match;
              replacement = arguments.callee.prepareReplacement(replacement);
          
          
          Severity: Minor
          Found in js/prototype/prototype-1.6.0.3.js - About 3 hrs to fix

            Function has a complexity of 23.
            Open

            Mapstraction.prototype.addPolyline = function(polyline, old) {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Method Dojo_Editform_end has 89 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            function Dojo_Editform_end() 
            {
                if (!Validate_form($_POST) ) {
                    $resp = recaptcha_check_answer(
                        option('recaptcha_private_key'),
            Severity: Major
            Found in controllers/dojo.php - About 3 hrs to fix

              Function has a complexity of 21.
              Open

              Mapstraction.writeInclude = function(api, key, version) {
              Severity: Minor
              Found in js/mapstraction.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function has a complexity of 21.
              Open

              Mapstraction.prototype.removeAllPolylines = function() {
              Severity: Minor
              Found in js/mapstraction.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function setBounds has 84 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              Mapstraction.prototype.setBounds = function(bounds){
                  if(this.loaded[this.api] === false) {
                      var me = this;
                      this.onload[this.api].push( function() {
                          me.setBounds(bounds);
              Severity: Major
              Found in js/mapstraction.js - About 3 hrs to fix

                Function KMLparser has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
                Open

                function KMLparser(path,map){ //path: url to the kml file. map: div where the map is
                   var request = GXmlHttp.create();
                   request.open('GET', path, true);
                   request.onreadystatechange = function(){        
                        if (request.readyState == 4){
                Severity: Minor
                Found in js/KMLparser.js - About 3 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function getMapType has 80 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                Mapstraction.prototype.getMapType = function() {
                    if(this.loaded[this.api] === false) {
                        var me = this;
                        return -1;
                    }
                Severity: Major
                Found in js/mapstraction.js - About 3 hrs to fix

                  Method request_uri has 78 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                  function request_uri($env = null)
                  {
                    static $uri = null;
                    if(is_null($env))
                    {
                  Severity: Major
                  Found in lib/limonade.php - About 3 hrs to fix

                    Method Create_dojo has 78 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                    function Create_dojo($dojo, $file = null)
                    {
                        Backup_data();
                        
                        $xml = Load_Xml_data();
                    Severity: Major
                    Found in lib/dojo.model.php - About 3 hrs to fix

                      Function serializeElements has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
                      Open

                        serializeElements: function(elements, options) {
                          if (typeof options != 'object') options = { hash: !!options };
                          else if (Object.isUndefined(options.hash)) options.hash = true;
                          var key, value, submitted = false, submit = options.submit;
                      
                      
                      Severity: Minor
                      Found in js/prototype/prototype-1.6.0.3.js - About 3 hrs to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

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