lancew/DojoList

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Function has a complexity of 9.
Open

Polyline.prototype.toMap24 = function() {
Severity: Minor
Found in js/mapstraction.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method 'writeAttribute' has a complexity of 9.
Open

  writeAttribute: function(element, name, value) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function removePolyline has 49 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Mapstraction.prototype.removePolyline = function(polyline) {
    if(this.loaded[this.api] === false) {
        var me = this;
        this.onload[this.api].push( function() {
            me.removePolyline(polyline);
Severity: Minor
Found in js/mapstraction.js - About 1 hr to fix

    Function toYahoo has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Marker.prototype.toYahoo = function() {
        var ymarker;
        var size;
        if(this.iconSize) {
            size = new YSize(this.iconSize[0], this.iconSize[1]);
    Severity: Minor
    Found in js/mapstraction.js - About 1 hr to fix

      Function addOverlay has 48 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Mapstraction.prototype.addOverlay = function(url, autoCenterAndZoom) {
          if(this.loaded[this.api] === false) {
              var me = this;
              this.onload[this.api].push( function() {
                  me.addOverlay(georssURL);
      Severity: Minor
      Found in js/mapstraction.js - About 1 hr to fix

        Function removeMarker has 48 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        Mapstraction.prototype.removeMarker = function(marker) {
            if(this.loaded[this.api] === false) {
                var me = this;
                this.onload[this.api].push( function() {
                    me.removeMarker(marker);
        Severity: Minor
        Found in js/mapstraction.js - About 1 hr to fix

          Method env has 48 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          function env($reset = null)
          {
            static $env = array();
            if(func_num_args() > 0)
            {
          Severity: Minor
          Found in lib/limonade.php - About 1 hr to fix

            Function Methods has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
            Open

            Event.Methods = (function() {
              var isButton;
            
              if (Prototype.Browser.IE) {
                var buttonMap = { 0: 1, 1: 4, 2: 2 };
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function setOpacity has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
            Open

              Element.Methods.setOpacity = function(element, value) {
                element = $(element);
                element.style.opacity = (value == 1 || value === '') ? '' :
                  (value < 0.00001) ? 0 : value;
            
            
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function getStyle has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
            Open

                function(proceed, element, style) {
                  switch (style) {
                    case 'left': case 'top': case 'right': case 'bottom':
                      if (proceed(element, 'position') === 'static') return null;
                    case 'height': case 'width':
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function match has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
            Open

              match: function(element) {
                this.tokens = [];
            
                var e = this.expression, ps = Selector.patterns, as = Selector.assertions;
                var le, p, m;
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function has too many statements (32). Maximum allowed is 30.
            Open

            Mapstraction.prototype.autoCenterAndZoom = function() {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            enforce a maximum number of statements allowed in function blocks (max-statements)

            The max-statements rule allows you to specify the maximum number of statements allowed in a function.

            function foo() {
              var bar = 1; // one statement
              var baz = 2; // two statements
              var qux = 3; // three statements
            }

            Rule Details

            This rule enforces a maximum number of statements allowed in function blocks.

            Options

            This rule has a number or object option:

            • "max" (default 10) enforces a maximum number of statements allows in function blocks

            Deprecated: The object property maximum is deprecated; please use the object property max instead.

            This rule has an object option:

            • "ignoreTopLevelFunctions": true ignores top-level functions

            max

            Examples of incorrect code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            };

            Examples of correct code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }

            ignoreTopLevelFunctions

            Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

            /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              var foo11 = 11;
            }

            Related Rules

            • [complexity](complexity.md)
            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

            Marker.prototype.toOpenLayers = function() {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

            Mapstraction.prototype.mousePosition = function(element) {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

            Polyline.prototype.toOpenLayers = function() {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

            Polyline.prototype.toViaMichelin = function() {
            Severity: Minor
            Found in js/mapstraction.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Method 'getStyle' has a complexity of 8.
            Open

              getStyle: function(element, style) {
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

              var extend = Object.extend(function(element) {
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Method 'nth' has a complexity of 8.
            Open

                  nth: function(fragment, m) {
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Method 'tagName' has a complexity of 8.
            Open

                tagName: function(nodes, root, tagName, combinator) {
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
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