engine/plugins/actor_effects/pixel-storm.luz.rb
class ActorEffectPixelStorm < ActorEffect
title "Pixel Storm"
description "Displace pixels in random directions."
categories :color
setting 'amount', :float, :default => 0.0..1.0, :shader => true, :digits => 3
CODE = "
texture_st.s += ((0.5 - rand(texture_st.st)) * amount);
texture_st.t += ((0.5 - rand(texture_st.ts)) * amount);
"
def render
return yield if amount == 0.0
with_fragment_shader_snippet(CODE, self) {
yield
}
end
end