engine/user_object_settings/user_object_setting_float.rb
Method immediate_value
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Open
def immediate_value
return @animation_min if @options[:simple]
# NOTE: Don't do any value caching here, as we need to resolve in various contexts in a single frame
@last_value = @current_value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method after_load
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
def after_load
super
# range is the hard limit: we won't return values outside the range
@options[:range] ||= DEFAULT_RANGE
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"