lighttroupe/luz

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gui/gui_add_window.rb

Summary

Maintainability
D
1 day
Test Coverage

Method on_key_press has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring.
Open

    def on_key_press(key)
        if key.control?
            if key == 'e'
                $engine.view_source(@selected_object) if @selected_object
            else
Severity: Minor
Found in gui/gui_add_window.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method on_key_press has 63 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def on_key_press(key)
        if key.control?
            if key == 'e'
                $engine.view_source(@selected_object) if @selected_object
            else
Severity: Major
Found in gui/gui_add_window.rb - About 2 hrs to fix

    Method fill_from_category! has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

        def fill_from_category!
            clear_list!
    
            find_valid_effect_classes.each { |object|
                next unless (@category.nil? || object.in_category?(@category))
    Severity: Minor
    Found in gui/gui_add_window.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid deeply nested control flow statements.
    Open

                        if searching?
                            @search_label.switch_state({:closed => :open}, duration=0.1)
                            @category_selector.switch_state({:open => :closed}, duration=0.1)
                            fill_from_search!
                        end
    Severity: Major
    Found in gui/gui_add_window.rb - About 45 mins to fix

      Avoid deeply nested control flow statements.
      Open

                          if searching?
                              fill_from_search! if @search != search_was
                          else
                              end_search!
                          end
      Severity: Major
      Found in gui/gui_add_window.rb - About 45 mins to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                self << (@hint = GuiLabel.new.set({:width => 30, :lines => 3, :string => '', :color => [0.7,0.7,0.7], :offset_x => 0.19, :offset_y => -0.125, :scale_x => 0.58, :scale_y => 0.2}))
        Severity: Minor
        Found in gui/gui_add_window.rb and 1 other location - About 15 mins to fix
        gui/gui_add_window.rb on lines 134..134

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                self << (@description = GuiLabel.new.set({:width => 25, :lines => 3, :string => '', :color => [0.95,0.95,1.0], :offset_x => 0.19, :offset_y => 0.125, :scale_x => 0.58, :scale_y => 0.25}))
        Severity: Minor
        Found in gui/gui_add_window.rb and 1 other location - About 15 mins to fix
        gui/gui_add_window.rb on lines 135..135

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Open

                self << (@close_button=GuiButton.new.set(:scale_x => 0.15, :scale_y => 0.07, :offset_x => 0.0, :offset_y => -0.5 + 0.035, :background_image => $engine.load_image('images/buttons/close.png'), :background_image_hover => $engine.load_image('images/buttons/close-hover.png')))
        Severity: Minor
        Found in gui/gui_add_window.rb and 5 other locations - About 15 mins to fix
        gui/gui_add_window.rb on lines 137..137
        gui/gui_directory_dialog.rb on lines 13..13
        gui/gui_file_dialog.rb on lines 83..83
        gui/gui_file_dialog.rb on lines 90..90
        gui/gui_user_object_editor.rb on lines 100..100

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 25.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Open

                self << (@edit_source_button=GuiButton.new.set(:scale_x => 0.15, :scale_y => 0.07, :offset_x => 0.4, :offset_y => -0.5 + 0.035, :background_image => $engine.load_image('images/buttons/close.png'), :background_image_hover => $engine.load_image('images/buttons/close-hover.png')))
        Severity: Minor
        Found in gui/gui_add_window.rb and 5 other locations - About 15 mins to fix
        gui/gui_add_window.rb on lines 145..145
        gui/gui_directory_dialog.rb on lines 13..13
        gui/gui_file_dialog.rb on lines 83..83
        gui/gui_file_dialog.rb on lines 90..90
        gui/gui_user_object_editor.rb on lines 100..100

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 25.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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