Class Pointer
has 31 methods (exceeds 20 allowed). Consider refactoring. Open
class Pointer
easy_accessor :number, :background_image, :color, :size
include Drawing
Method update_hold
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def update_hold
@hover_object.click_hold(self) if @hover_object.respond_to?(:click_hold) # repeated calls once per frame
if dragging?
update_drag
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method is_over
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def is_over(object) # NOTE: object is nil if no object
if @hover_object == object
# do no work for the common case of "still hovering" (this gets called repeatedly with the same value)
@drag_out_notify_potential = true
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method respond_to_click
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def respond_to_click
show_click_spot # if highlight_click?
#
# Pointer capture feature: all clicks go to the "capture object", which can uncapture via return value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"