utils/drawing/drawing_screen.rb
module DrawingScreen
def clear_screen(color)
GL.ClearColor(*(color.to_a))
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
end
def fade_screen_to_color_with_alpha_blend(color, amount)
return if amount == 0.0
return clear_screen(color) if amount == 1.0
a = color.to_a
with_color_and_alpha([a[0], a[1], a[2], amount]) {
GL.DepthMask(GL::FALSE)
with_identity_transformation {
fullscreen_rectangle
}
GL.DepthMask(GL::TRUE)
}
GL.Clear(GL::DEPTH_BUFFER_BIT)
end
end