utils/value_animation.rb
Method tick_animations!
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
Open
def tick_animations!
delete_if { |animation|
# Floating point value animation
progress = ($env[:frame_time] - animation.begin_time) / (animation.end_time - animation.begin_time)
if animation.end_value.is_a? Float
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tick_animations!
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def tick_animations!
delete_if { |animation|
# Floating point value animation
progress = ($env[:frame_time] - animation.begin_time) / (animation.end_time - animation.begin_time)
if animation.end_value.is_a? Float
Method add_animation
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
def add_animation(object, field, target_value, duration, &proc)