lighttroupe/luz

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utils/value_animation.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method tick_animations! has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    def tick_animations!
        delete_if { |animation|
            # Floating point value animation
            progress = ($env[:frame_time] - animation.begin_time) / (animation.end_time - animation.begin_time)
            if animation.end_value.is_a? Float
Severity: Minor
Found in utils/value_animation.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tick_animations! has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def tick_animations!
        delete_if { |animation|
            # Floating point value animation
            progress = ($env[:frame_time] - animation.begin_time) / (animation.end_time - animation.begin_time)
            if animation.end_value.is_a? Float
Severity: Minor
Found in utils/value_animation.rb - About 1 hr to fix

    Method add_animation has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        def add_animation(object, field, target_value, duration, &proc)
    Severity: Minor
    Found in utils/value_animation.rb - About 35 mins to fix

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