liquidm/ruby-druid

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Method check_service has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

    def check_service(service)
      unless @watched_services.include? service
        watchPath = "#{@discovery_path}/#{service}"
        @watched_services[service] = @zk.register(watchPath, :only => :child) do |event|
          old_handler = @watched_services.delete(service)
Severity: Minor
Found in lib/druid/zoo_handler.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Class Query has 27 methods (exceeds 20 allowed). Consider refactoring.
Open

  class Query

    attr_reader :properties

    def initialize(source, client = nil)
Severity: Minor
Found in lib/druid/query.rb - About 3 hrs to fix

    Method filter has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
    Open

        def filter(hash = nil, type = :in, &block)
          if hash
            raise "#{type} is not a valid filter type!" unless [:in, :nin].include?(type)
            last = nil
            hash.each do |k,values|
    Severity: Minor
    Found in lib/druid/query.rb - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method check_service has 41 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def check_service(service)
          unless @watched_services.include? service
            watchPath = "#{@discovery_path}/#{service}"
            @watched_services[service] = @zk.register(watchPath, :only => :child) do |event|
              old_handler = @watched_services.delete(service)
    Severity: Minor
    Found in lib/druid/zoo_handler.rb - About 1 hr to fix

      Method format_query_result has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
      Open

        def format_query_result(result, query)
          include_timestamp = query.properties[:granularity] != 'all'
      
          keys = result.empty? ? [] : result.last.keys
          grouped_result = result.group_by(&:timestamp)
      Severity: Minor
      Found in lib/druid/console.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method initialize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          def initialize(zookeeper_uri, opts = nil)
            opts ||= {}
      
            if opts[:static_setup] && !opts[:fallback]
              @static = opts[:static_setup]
      Severity: Minor
      Found in lib/druid/client.rb - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method data_source_uri has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def data_source_uri(source)
            uri = (ds.nil? ? @static : ds)[source]
            begin
              return URI(uri) if uri
            rescue
      Severity: Minor
      Found in lib/druid/client.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method mk_interval has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def mk_interval(from, to)
            from = today + from if from.is_a?(Fixnum)
            to = today + to if to.is_a?(Fixnum)
      
            from = DateTime.parse(from.to_s) unless from.respond_to? :iso8601
      Severity: Minor
      Found in lib/druid/query.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        class RecFilter < FilterDimension
      
          def initialize(dimension, bounds)
            @dimension = dimension
            @bounds = bounds
      Severity: Minor
      Found in lib/druid/filter.rb and 1 other location - About 15 mins to fix
      lib/druid/filter.rb on lines 231..245

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 25.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        class CircFilter < FilterDimension
      
          def initialize(dimension, bounds)
            @dimension = dimension
            @bounds = bounds
      Severity: Minor
      Found in lib/druid/filter.rb and 1 other location - About 15 mins to fix
      lib/druid/filter.rb on lines 211..225

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 25.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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