maestrano/maestrano-connector-rails

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app/models/maestrano/connector/rails/concerns/entity.rb

Summary

Maintainability
D
1 day
Test Coverage

File entity.rb has 305 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module Maestrano::Connector::Rails::Concerns::Entity
  extend ActiveSupport::Concern

  module ClassMethods
    # ----------------------------------------------
Severity: Minor
Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 3 hrs to fix

    Method get_connec_entities has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
    Open

      def get_connec_entities(last_synchronization_date = nil)
        return [] if @opts[:__skip_connec] || !self.class.can_read_connec?
    
        Maestrano::Connector::Rails::ConnectorLogger.log('info', @organization, "Fetching Connec! #{self.class.connec_entity_name}")
    
    
    Severity: Minor
    Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method batch_calls has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
    Open

        def batch_calls(array_with_idmap, proc, connec_entity_name, id_update_only = false)
          request_per_call = @opts[:request_per_batch_call] || 50
          start = 0
          while start < array_with_idmap.size
            # Prepare batch request
    Severity: Minor
    Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method push_entity_to_external has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

      def push_entity_to_external(mapped_connec_entity_with_idmap, external_entity_name)
        idmap = mapped_connec_entity_with_idmap[:idmap]
        mapped_connec_entity = mapped_connec_entity_with_idmap[:entity]
        id_refs_only_connec_entity = mapped_connec_entity_with_idmap[:id_refs_only_connec_entity]
    
    
    Severity: Minor
    Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method push_entity_to_external has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def push_entity_to_external(mapped_connec_entity_with_idmap, external_entity_name)
        idmap = mapped_connec_entity_with_idmap[:idmap]
        mapped_connec_entity = mapped_connec_entity_with_idmap[:entity]
        id_refs_only_connec_entity = mapped_connec_entity_with_idmap[:id_refs_only_connec_entity]
    
    
    Severity: Minor
    Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 1 hr to fix

      Method get_connec_entities has 29 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        def get_connec_entities(last_synchronization_date = nil)
          return [] if @opts[:__skip_connec] || !self.class.can_read_connec?
      
          Maestrano::Connector::Rails::ConnectorLogger.log('info', @organization, "Fetching Connec! #{self.class.connec_entity_name}")
      
      
      Severity: Minor
      Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 1 hr to fix

        Method push_entities_to_connec_to has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

          def push_entities_to_connec_to(mapped_external_entities_with_idmaps, connec_entity_name)
            unless @organization.push_to_connec_enabled?(self)
              Maestrano::Connector::Rails::ConnectorLogger.log('info', @organization, "#{Maestrano::Connector::Rails::External.external_name}-#{self.class.external_entity_name.pluralize} not sent to Connec! Push disabled or name not found")
              return
            end
        Severity: Minor
        Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method batch_calls has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            def batch_calls(array_with_idmap, proc, connec_entity_name, id_update_only = false)
              request_per_call = @opts[:request_per_batch_call] || 50
              start = 0
              while start < array_with_idmap.size
                # Prepare batch request
        Severity: Minor
        Found in app/models/maestrano/connector/rails/concerns/entity.rb - About 1 hr to fix

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                      batch_entities[index][:idmap].update(connec_id: result['body'][self.class.normalize_connec_entity_name(connec_entity_name)]['id'].find { |id| id['provider'] == 'connec' }['id'], last_push_to_connec: Time.now, message: nil) unless id_update_only # id_update_only only apply for 200 as it's doing PUTs
          Severity: Minor
          Found in app/models/maestrano/connector/rails/concerns/entity.rb and 1 other location - About 30 mins to fix
          app/models/maestrano/connector/rails/concerns/entity.rb on lines 494..494

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 33.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                      batch_entities[index][:idmap].update(connec_id: result['body'][self.class.normalize_connec_entity_name(connec_entity_name)]['id'].find { |id| id['provider'] == 'connec' }['id'], last_push_to_connec: Time.now, message: nil)
          Severity: Minor
          Found in app/models/maestrano/connector/rails/concerns/entity.rb and 1 other location - About 30 mins to fix
          app/models/maestrano/connector/rails/concerns/entity.rb on lines 492..492

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 33.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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