app/libs/patterns/chessPawn.py
class ChessPawnPattern(object):
def chess_pawn(self):
is_root = self._helper.get_node_attr('root')
step = self._helper.get_node_attr('weight')
posy = self._default_y()
if is_root and step > 0:
self._grid.create_dummy((self._step, posy), self._options.get('force_mark'))
self._step += 1