mambax7/extcal

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Identical blocks of code found in 3 locations. Consider refactoring.
Open

        getNode: function (id) {
            var node = hs.$(id), clone = hs.clones[id], a = {};
            if (!node && !clone) return null;
            if (!clone) {
                clone = node.cloneNode(true);
Severity: Major
Found in assets/js/highslide-with-gallery.js and 2 other locations - About 4 hrs to fix
assets/js/highslide-full.js on lines 492..503
assets/js/highslide.js on lines 265..276

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 128.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

        getNode: function (id) {
            var node = hs.$(id), clone = hs.clones[id], a = {};
            if (!node && !clone) return null;
            if (!clone) {
                clone = node.cloneNode(true);
Severity: Major
Found in assets/js/highslide.js and 2 other locations - About 4 hrs to fix
assets/js/highslide-full.js on lines 492..503
assets/js/highslide-with-gallery.js on lines 350..361

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 128.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

        getNode: function (id) {
            var node = hs.$(id), clone = hs.clones[id], a = {};
            if (!node && !clone) return null;
            if (!clone) {
                clone = node.cloneNode(true);
Severity: Major
Found in assets/js/highslide-full.js and 2 other locations - About 4 hrs to fix
assets/js/highslide-with-gallery.js on lines 350..361
assets/js/highslide.js on lines 265..276

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 128.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        writeCredits: function () {
            if (this.credits) return;
            this.credits = hs.createElement('a', {
                href: hs.creditsHref,
                target: hs.creditsTarget,
Severity: Major
Found in assets/js/highslide-full.js and 1 other location - About 4 hrs to fix
assets/js/highslide-with-gallery.js on lines 1919..1933

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 128.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        writeCredits: function () {
            if (this.credits) return;
            this.credits = hs.createElement('a', {
                href: hs.creditsHref,
                target: hs.creditsTarget,
Severity: Major
Found in assets/js/highslide-with-gallery.js and 1 other location - About 4 hrs to fix
assets/js/highslide-full.js on lines 2422..2436

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 128.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method getNavBarTabs has 115 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function getNavBarTabs($currentTab = '')
{
    /** @var Helper $helper */
    $helper = Helper::getInstance();

Severity: Major
Found in include/agenda_fnc.php - About 4 hrs to fix

    Function setSize has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
    Open

            setSize: function (i) {
                var exp = this.exp;
                if (exp.isImage && (exp.useBox || hs.padToMinWidth)) {
                    this.imgSize = i;
                    this.size = Math.max(this.size, this.imgSize);
    Severity: Minor
    Found in assets/js/highslide-full.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function createOverlay has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
    Open

            createOverlay: function (o) {
                var el = o.overlayId,
                    relToVP = (o.relativeTo == 'viewport' && !/panel$/.test(o.position));
                if (typeof el == 'string') el = hs.getNode(el);
                if (o.html) el = hs.createElement('div', {innerHTML: o.html});
    Severity: Minor
    Found in assets/js/highslide-full.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function focus has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
    Open

            focus: function () {
                this.wrapper.style.zIndex = hs.zIndexCounter += 2;
                // blur others
                for (var i = 0; i < hs.expanders.length; i++) {
                    if (hs.expanders[i] && i == hs.focusKey) {
    Severity: Minor
    Found in assets/js/highslide-full.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                    if (('./' !== $p_path) && ('/' !== $p_path)) {
                        // ----- Look for the path end '/'
                        while ('/' === mb_substr($p_path, -1)) {
                            TrFctMessage(__FILE__, __LINE__, 3, "Destination path [$p_path] ends by '/'");
                            $p_path = mb_substr($p_path, 0, -1);
    Severity: Major
    Found in class/pcltar.lib.php and 1 other location - About 4 hrs to fix
    class/pcltar.lib.php on lines 2570..2584

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 173.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            if (('./' !== $p_path) && ('/' !== $p_path)) {
                // ----- Look for the path end '/'
                while ('/' === mb_substr($p_path, -1)) {
                    TrFctMessage(__FILE__, __LINE__, 3, "Destination path [$p_path] ends by '/'");
                    $p_path = mb_substr($p_path, 0, -1);
    Severity: Major
    Found in class/pcltar.lib.php and 1 other location - About 4 hrs to fix
    class/pcltar.lib.php on lines 2057..2071

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 173.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    prototype has 35 functions (exceeds 20 allowed). Consider refactoring.
    Open

        hs.Expander.prototype = {
            error: function (e) {
                if (hs.debug) alert('Line ' + e.lineNumber + ': ' + e.message);
                else window.location.href = this.src;
            },
    Severity: Minor
    Found in assets/js/highslide.js - About 4 hrs to fix

      Function getOverlays has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

              getOverlays: function () {
                  this.getInline(['heading', 'caption'], true);
                  this.getNumber();
                  if (this.caption) hs.fireEvent(this, 'onAfterGetCaption');
                  if (this.heading) hs.fireEvent(this, 'onAfterGetHeading');
      Severity: Minor
      Found in assets/js/highslide-full.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function positionOverlay has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

              positionOverlay: function (overlay) {
                  var p = overlay.position || 'middle center',
                      relToVP = (overlay.relativeTo == 'viewport'),
                      offX = overlay.offsetX,
                      offY = overlay.offsetY;
      Severity: Minor
      Found in assets/js/highslide-full.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function run has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

              run: function () {
                  var xhr;
                  if (!this.src) this.src = hs.getSrc(this.a);
                  if (this.src.match('#')) {
                      var arr = this.src.split('#');
      Severity: Minor
      Found in assets/js/highslide-full.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function keyHandler has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

              keyHandler: function (e) {
                  if (!e) e = window.event;
                  if (!e.target) e.target = e.srcElement; // ie
                  if (typeof e.target.form != 'undefined') return true; // form element has focus
                  var exp = hs.getExpander();
      Severity: Minor
      Found in assets/js/highslide.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function positionOverlay has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

              positionOverlay: function (overlay) {
                  var p = overlay.position || 'middle center',
                      relToVP = (overlay.relativeTo == 'viewport'),
                      offX = overlay.offsetX,
                      offY = overlay.offsetY;
      Severity: Minor
      Found in assets/js/highslide-with-gallery.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              lang: {
                  cssDirection: 'ltr',
                  loadingText: 'Loading...',
                  loadingTitle: 'Click to cancel',
                  focusTitle: 'Click to bring to front',
      Severity: Major
      Found in assets/js/highslide-full.js and 1 other location - About 4 hrs to fix
      assets/js/highslide-with-gallery.js on lines 12..36

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 123.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

              setStyles: function (el, styles) {
                  for (var x in styles) {
                      if (hs.ieLt9 && x == 'opacity') {
                          if (styles[x] > 0.99) el.style.removeAttribute('filter');
                          else el.style.filter = 'alpha(opacity=' + (styles[x] * 100) + ')';
      Severity: Major
      Found in assets/js/highslide-with-gallery.js and 2 other locations - About 4 hrs to fix
      assets/js/highslide-full.js on lines 244..252
      assets/js/highslide.js on lines 133..141

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 123.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

              setStyles: function (el, styles) {
                  for (var x in styles) {
                      if (hs.ieLt9 && x == 'opacity') {
                          if (styles[x] > 0.99) el.style.removeAttribute('filter');
                          else el.style.filter = 'alpha(opacity=' + (styles[x] * 100) + ')';
      Severity: Major
      Found in assets/js/highslide.js and 2 other locations - About 4 hrs to fix
      assets/js/highslide-full.js on lines 244..252
      assets/js/highslide-with-gallery.js on lines 198..206

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 123.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Severity
      Category
      Status
      Source
      Language