The class MockedNode has 11 public methods. Consider refactoring MockedNode to keep number of public methods under 10. Open
class MockedNode extends Node
{
/**
* The complete input digit chain for this node.
* @var string
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
Function callClientMethods
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
protected function callClientMethods($methods, $stopWhen = null)
{
$client = $this->getClient();
$logger = $client->getLogger();
$result = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sayInterruptable
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
protected function sayInterruptable($what, array $arguments)
{
$client = $this->getClient();
$logger = $client->getLogger();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method callClientMethods
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function callClientMethods($methods, $stopWhen = null)
{
$client = $this->getClient();
$logger = $client->getLogger();
$result = null;
Method sayInterruptable
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function sayInterruptable($what, array $arguments)
{
$client = $this->getClient();
$logger = $client->getLogger();
Function run
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function run()
{
$result = parent::run();
foreach ($this->expectedSay as $semiHash => $times) {
$data = unserialize($semiHash);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method callClientMethods() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
protected function callClientMethods($methods, $stopWhen = null)
{
$client = $this->getClient();
$logger = $client->getLogger();
$result = null;
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method sayInterruptable uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
if ($interruptDigits != Node::DTMF_NONE) {
$digit = array_shift($this->mockedInput);
if (strpos($interruptDigits, $digit) !== false) {
$logger->debug("Digit '$digit' will interrupt $what $args)");
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method callClientMethods uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$client->onWaitDigit(true, $digit);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method sayInterruptable uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
if ($digit != ' ') {
$logger->warning("Digit '$digit' will not interrupt $what $args)");
} else {
$logger->warning("Timeout input for $what $args");
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method sayInterruptable uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$logger->warning("Timeout input for $what $args");
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method sayInterruptable uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$logger->debug('None interruptable message');
$client->onStreamFile(false);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method recordDoneSay uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->doneSay[$semiHash] = 1;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method callClientMethods uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$digit = array_shift($this->mockedInput);
if ($digit == ' ') {
$client->onWaitDigit(false);
} else {
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid unused local variables such as '$logger'. Open
$logger = $client->getLogger();
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UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}