marcosomma/my-prototypes

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Method 'getMonth' has a complexity of 13.
Open

    getMonth:function(value){
Severity: Minor
Found in src/helper.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method 'formatMoney' has a complexity of 7.
Open

    formatMoney: function(c){
Severity: Minor
Found in src/numbers.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method 'generateScale' has a complexity of 7.
Open

    generateScale: function(type,style,start,end,interval){
Severity: Minor
Found in src/array.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function getMonth has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    getMonth:function(value){
        var month = '';
        switch (value){
            case 'Jan':
                month ='01' ;
Severity: Minor
Found in src/helper.js - About 1 hr to fix

    Function exports has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    module.exports = function(grunt){
        grunt.initConfig({
            mocha_istanbul: {
                coverage: {
                    src: 'test', // a folder works nicely
    Severity: Minor
    Found in Gruntfile.js - About 1 hr to fix

      Function getValues has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          getValues: function(searching){
              //console.log('getValues');
              searching = searching.toArray();
              var result = [];
              for(var i=0;i<searching.length;i++){
      Severity: Minor
      Found in src/object.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function iterationOddEven has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          iterationOddEven:function(index,odd,array){
              var result = [],
                  value,
                  check ;
              for (var i = 0; i < array.length; i++) {
      Severity: Minor
      Found in src/helper.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function generateScale has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          generateScale: function(type,style,start,end,interval){
              //console.log('generatScale');
              var mytype = type === 'numbers' ? 1 : 2,
                  mystyle = style !== null ? style === 'upper' ? 1 : 2 : null,
                  myinterval = interval === null ?  1 : interval ;
      Severity: Minor
      Found in src/array.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function generateScale has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          generateScale: function(type,style,start,end,interval){
      Severity: Minor
      Found in src/array.js - About 35 mins to fix

        Function scaleGenerate has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            scaleGenerate:function(type,style,start,end,interval){
        Severity: Minor
        Found in src/helper.js - About 35 mins to fix

          Function remove has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              remove: function(element){
                  //console.log('remove');
                  var result = [];
                  var type = element instanceof Array;
                  for (var i = 0; i < this.length; i++) {
          Severity: Minor
          Found in src/array.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function scaleGenerate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              scaleGenerate:function(type,style,start,end,interval){
                  var result = [];
                  for (var i = start; i <= end; i = i + interval) {
                      var value = type === 1 ? i : style === 1? letters_array[i].toUpperCase() : letters_array[i].toLowerCase();
                      result.push(value);
          Severity: Minor
          Found in src/helper.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function formatMoney has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              formatMoney: function(c){
                  //console.log('formatMoney');
                  c = isNaN(c = Math.abs(c)) ? 2 : c;
                  var n = this,
                      d =".",
          Severity: Minor
          Found in src/numbers.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Array prototype is read only, properties should not be added.
          Open

                  Array.prototype.containElement = this.containElement;
          Severity: Minor
          Found in src/array.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          String prototype is read only, properties should not be added.
          Open

                  String.prototype.substringBeforeTo = this.substringBeforeTo;
          Severity: Minor
          Found in src/strings.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          Object prototype is read only, properties should not be added.
          Open

                  Object.prototype.splitElements = this.splitElements;
          Severity: Minor
          Found in src/object.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          Number prototype is read only, properties should not be added.
          Open

                  Number.prototype.formatMoney = this.formatMoney;
          Severity: Minor
          Found in src/numbers.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          String prototype is read only, properties should not be added.
          Open

                  String.prototype.capitalize = this.capitalize;
          Severity: Minor
          Found in src/strings.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          Number prototype is read only, properties should not be added.
          Open

                  Number.prototype.getMilliSecond = this.getMilliSecond;
          Severity: Minor
          Found in src/numbers.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          Array prototype is read only, properties should not be added.
          Open

                  Array.prototype.odd = this.odd;
          Severity: Minor
          Found in src/array.js by eslint

          Disallow Extending of Native Objects (no-extend-native)

          In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

          For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

          // seems harmless
          Object.prototype.extra = 55;
          
          // loop through some userIds
          var users = {
              "123": "Stan",
              "456": "David"
          };
          
          // not what you'd expect
          for (var id in users) {
              console.log(id); // "123", "456", "extra"
          }

          A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

          Rule Details

          Disallows directly modifying the prototype of builtin objects.

          Examples of incorrect code for this rule:

          /*eslint no-extend-native: "error"*/
          
          Object.prototype.a = "a";
          Object.defineProperty(Array.prototype, "times", { value: 999 });

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

          exceptions

          Examples of correct code for the sample { "exceptions": ["Object"] } option:

          /*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/
          
          Object.prototype.a = "a";

          Known Limitations

          This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

          var x = Object;
          x.prototype.thing = a;
          
          eval("Array.prototype.forEach = 'muhahaha'");
          
          with(Array) {
              prototype.thing = 'thing';
          };
          
          window.Function.prototype.bind = 'tight';

          When Not To Use It

          You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

          Related Rules

          Severity
          Category
          Status
          Source
          Language