Showing 144 of 144 total issues
File note-client.js
has 282 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*****************************************************************
* Acts like a controller and contains code to handle notes in the
* application. It calls and coordinates the activities of other
* note-related modules such as the notes, note editor and events.
*
Function NotebookUtils
has 67 lines of code (exceeds 25 allowed). Consider refactoring. Open
var NotebookUtils = function() {
function getNotebookItem(notebook, isChecked) {
var checkedHTML = '';
if (isChecked) {
checkedHTML = 'checked';
File notebook-client.js
has 275 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* jshint esnext: true */
'use strict';
var _i18n = require('i18n');
var _async = require('async');
File note.js
has 273 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*************************************************
* Contains code to communicate with the Notes
* database.
* @author : Abijeet Patro
*************************************************/
Function SettingsClient
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
var SettingsClient = function() {
var dlg = null;
var allTabs = null;
var allTabAnchors = null;
var defaultMsgClass = 'alert';
Function handleTextModifier
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
function handleTextModifier(note, modifierType) {
var sel = window.getSelection();
if (sel.rangeCount) {
var range = sel.getRangeAt(0);
var noteStr = note.innerText;
Function 'handleTextModifier' has a complexity of 11. Open
function handleTextModifier(note, modifierType) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function MarkdownNotes
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
var MarkdownNotes = function() {
// Keep a track of whether the settings have changed.
// Some settings need to be applied at application
// close.
var settingsToBeApplied = null;
Similar blocks of code found in 2 locations. Consider refactoring. Open
}, function(err, html) {
if (!_appUtil.checkAndInsertDialog(err, html, _i18n.__('error.about_dialog_display'))) {
return;
}
var $dlg = jQuery('#dlgAbout');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 76.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
_appUtil.loadDialog('new-notebook.html', {}, function(err, html) {
if (!_appUtil.checkAndInsertDialog(err, html, _i18n.__('error.new_notebook_display_error'))) {
return;
}
var $dlg = jQuery('#dlgNewNotebook');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 76.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function App
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
var App = function() {
var dbObjs = {};
/**
* Called when the application starts.
Function AppEvents
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
var AppEvents = function() {
function init() {
document.getElementById('1_btnShortcutHelp').addEventListener('click', showShortcutDialog, false);
document.getElementById('1_btnAboutUs').addEventListener('click', showAboutDialog, false);
Function has a complexity of 7. Open
var AppError = function(err, customMsg, log, overrideMsg) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function MainWindow
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
var MainWindow = function() {
var mainWindow = null;
var isMaximized = false;
function init() {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function MainWindow
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
var MainWindow = function() {
var mainWindow = null;
var isMaximized = false;
function init() {
Function showTab
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
function showTab(notebookID, updateActiveNotebook, cbMain) {
// Fetch the notebook details
_notebooks.getFullDetailByID(notebookID, function(err, notebookData) {
if (err) {
err.display();
Function NotebookUtils
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
var NotebookUtils = function() {
function getNotebookItem(notebook, isChecked) {
var checkedHTML = '';
if (isChecked) {
checkedHTML = 'checked';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateSettings
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
var updateSettings = function(newSettings, cbMain) {
var oldSettings = getAppSettings();
var requiresRestart = false;
var newSettingsToApply = {};
if (newSettings.dbLocation !== oldSettings.dbLocation) {
Function init
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
var init = function(cbMain) {
// Generate the db storage locations based on settings.
var settings = _settings.getAppSettings();
var dbBasePath = settings.dbLocation;
Function changeNoteDate
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
function changeNoteDate(noteID, updatedDate, isComplete, cbMain) {
var notesDb = _app.getNotesDb();
var err = null;
if (!noteID) {
err = new _appError(new Error('Please provide the note ID.'),