Class Create
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
class ActivityPub::Activity::Create < ActivityPub::Activity
include FormattingHelper
def perform
dereference_object!
File create.rb
has 333 lines of code (exceeds 250 allowed). Consider refactoring. Open
class ActivityPub::Activity::Create < ActivityPub::Activity
include FormattingHelper
def perform
dereference_object!
Method process_attachments
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def process_attachments
return [] if @object['attachment'].nil?
media_attachments = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_attachments
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def process_attachments
return [] if @object['attachment'].nil?
media_attachments = []
Method process_status_params
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def process_status_params
@status_parser = ActivityPub::Parser::StatusParser.new(@json, followers_collection: @account.followers_url)
@params = begin
{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_audience
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def process_audience
# Unlike with tags, there is no point in resolving accounts we don't already
# know here, because silent mentions would only be used for local access control anyway
accounts_in_audience = (audience_to + audience_cc).uniq.filter_map do |audience|
account_from_uri(audience) unless ActivityPub::TagManager.instance.public_collection?(audience)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_hashtag
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def process_hashtag(tag)
return if tag['name'].blank?
Tag.find_or_create_by_names(tag['name']) do |hashtag|
@tags << hashtag unless @tags.include?(hashtag) || !hashtag.valid?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_emoji
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def process_emoji(tag)
return if skip_download?
custom_emoji_parser = ActivityPub::Parser::CustomEmojiParser.new(tag)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_status
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def create_status
return reject_payload! if unsupported_object_type? || invalid_origin?(object_uri) || tombstone_exists? || !related_to_local_activity?
with_lock("create:#{object_uri}") do
return if delete_arrived_first?(object_uri) || poll_vote?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method replied_to_status
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def replied_to_status
return @replied_to_status if defined?(@replied_to_status)
if in_reply_to_uri.blank?
@replied_to_status = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
begin
emoji ||= CustomEmoji.new(domain: @account.domain, shortcode: custom_emoji_parser.shortcode, uri: custom_emoji_parser.uri)
emoji.image_remote_url = custom_emoji_parser.image_remote_url
emoji.save
rescue Seahorse::Client::NetworkingError => e
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 36.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76