mashirozx/mastodon

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

    } else {
      // full height, scroll horizontal
      this.container.scrollLeft = Math.max(this.container.scrollLeft + event.pixelY, this.state.lockScroll.x);
    }
app/javascript/mastodon/features/ui/components/zoomable_image.js on lines 205..208

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const makeGetNotification = () => createSelector([
  (_, base)             => base,
  (state, _, accountId) => state.getIn(['accounts', accountId]),
], (base, account) => base.set('account', account));
Severity: Major
Found in app/javascript/mastodon/selectors/index.js and 1 other location - About 1 hr to fix
app/javascript/mastodon/selectors/index.js on lines 111..114

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const mapDispatchToProps = (dispatch, { id }) => ({
  onAuthorize () {
    dispatch(authorizeFollowRequest(id));
  },

app/javascript/mastodon/features/notifications/containers/follow_request_container.js on lines 16..24

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const mapDispatchToProps = (dispatch, { id }) => ({
  onAuthorize () {
    dispatch(authorizeFollowRequest(id));
  },

app/javascript/mastodon/features/follow_requests/containers/account_authorize_container.js on lines 16..24

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          <span className='spoiler-button__overlay__label'>{sensitive ? <FormattedMessage id='status.sensitive_warning' defaultMessage='Sensitive content' /> : <FormattedMessage id='status.media_hidden' defaultMessage='Media hidden' />}</span>
Severity: Major
Found in app/javascript/mastodon/components/media_gallery.js and 1 other location - About 1 hr to fix
app/javascript/mastodon/features/report/thanks.js on lines 53..53

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (this.state.zoomMatrix.type === 'width') {
      // full width, scroll vertical
      this.container.scrollTop = Math.max(this.container.scrollTop + event.pixelY, this.state.lockScroll.y);
    } else {
app/javascript/mastodon/features/ui/components/zoomable_image.js on lines 208..211

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        <Overlay show={open} placement={placement} target={this} container={container}>
          <PrivacyDropdownMenu
            items={this.options}
            value={value}
            onClose={this.handleClose}
app/javascript/mastodon/features/compose/components/content_type_dropdown.js on lines 259..267

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  handleHotkeyNew = e => {
    e.preventDefault();

    const element = this.node.querySelector('.compose-form__autosuggest-wrapper textarea');

Severity: Major
Found in app/javascript/mastodon/features/ui/index.js and 1 other location - About 1 hr to fix
app/javascript/mastodon/features/ui/index.js on lines 405..413

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  handleChange = (e) => {
    if (e.target.files.length > 0) {
      this.props.onSelectFile(e.target.files);
    }
  }
app/javascript/mastodon/features/ui/components/focal_point_modal.js on lines 262..266

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function render has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  render () {
    const { announcement } = this.props;
    const { unread } = this.state;
    const startsAt = announcement.get('starts_at') && new Date(announcement.get('starts_at'));
    const endsAt = announcement.get('ends_at') && new Date(announcement.get('ends_at'));

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method statuses_to_delete has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def statuses_to_delete(limit = 50, max_id = nil, min_id = nil)
    scope = account.statuses
    scope.merge!(old_enough_scope(max_id))
    scope = scope.where(Status.arel_table[:id].gteq(min_id)) if min_id.present?
    scope.merge!(without_popular_scope) unless min_favs.nil? && min_reblogs.nil?
Severity: Minor
Found in app/models/account_statuses_cleanup_policy.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method validate_target_account has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def validate_target_account
    if target_account.nil?
      errors.add(:acct, I18n.t('migrations.errors.not_found'))
    else
      errors.add(:acct, I18n.t('migrations.errors.missing_also_known_as')) unless target_account.also_known_as.include?(ActivityPub::TagManager.instance.uri_for(account))
Severity: Minor
Found in app/models/account_migration.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show? has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def show?
    return false if author.suspended? || local_only? && (current_account.nil? || !current_account.local?)

    if requires_mention?
      owned? || mention_exists?
Severity: Minor
Found in app/policies/status_policy.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method check_video_dimensions has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def check_video_dimensions
    return unless (video? || gifv?) && file.queued_for_write[:original].present?

    movie = ffmpeg_data(file.queued_for_write[:original].path)

Severity: Minor
Found in app/models/media_attachment.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method account_from_key_id has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def account_from_key_id(key_id)
    domain = key_id.start_with?('acct:') ? key_id.split('@').last : key_id

    if domain_not_allowed?(domain)
      @signature_verification_failure_code = 403
Severity: Minor
Found in app/controllers/concerns/signature_verification.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def create
      authorize :domain_block, :create?

      @domain_block = DomainBlock.new(resource_params)
      existing_domain_block = resource_params[:domain].present? ? DomainBlock.rule_for(resource_params[:domain]) : nil
Severity: Minor
Found in app/controllers/admin/domain_blocks_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method interrelationships_icon has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def interrelationships_icon(relationships, account_id)
    if relationships.following[account_id] && relationships.followed_by[account_id]
      fa_icon('exchange', title: I18n.t('relationships.mutual'), class: 'fa-fw active passive')
    elsif relationships.following[account_id]
      fa_icon(locale_direction == 'ltr' ? 'arrow-right' : 'arrow-left', title: I18n.t('relationships.following'), class: 'fa-fw active')
Severity: Minor
Found in app/helpers/application_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function attachServerWithConfig has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

const attachServerWithConfig = (server, onSuccess) => {
  if (process.env.SOCKET || process.env.PORT && isNaN(+process.env.PORT)) {
    server.listen(process.env.SOCKET || process.env.PORT, () => {
      if (onSuccess) {
        fs.chmodSync(server.address(), 0o666);
Severity: Minor
Found in streaming/index.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculate_scores has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def calculate_scores(statuses, at_time)
    global_items = []
    locale_items = Hash.new { |h, key| h[key] = [] }

    statuses.each do |status|
Severity: Minor
Found in app/models/trends/statuses.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method redirect_path has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def redirect_path
    if path_segments[0] == 'web'
      if path_segments[1].present? && path_segments[1].start_with?('@') && path_segments[2] =~ /\d/
        find_status_url_by_id(path_segments[2])
      elsif path_segments[1].present? && path_segments[1].start_with?('@')
Severity: Minor
Found in app/lib/permalink_redirector.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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