Method is_key_rendered_and_value_ignored
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def is_key_rendered_and_value_ignored(key, value)
return false if notis_rendered key, get_generic_tag_value
[false, true].each do |on_water|
[Configuration.get_max_z].each do |zlevel|
['area', 'closed_way', 'way', 'node'].each do |type|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method how_rendered_as_composite
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def how_rendered_as_composite(key, value, suggested_composite, zlevels = [Configuration.get_max_z]) # TODO: - note that some tags may be rendered up to X zoom level, but checking all zlevels would take too much time
[false, true].each do |on_water|
zlevels.each do |zlevel|
result = how_rendered_on_zlevel_as_composite({ key => value }, 'closed_way', zlevel, on_water, suggested_composite)
return result if result != nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method is_rendered_with_this_composite
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def is_rendered_with_this_composite(tags, type, provided_composite, zlevel, on_water)
Method is_key_rendered_and_value_ignored_set
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def is_key_rendered_and_value_ignored_set(key, value, type, zlevel, on_water)
Method how_rendered_on_zlevel_as_composite
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def how_rendered_on_zlevel_as_composite(tags, type, zlevel, on_water, suggested_composite)
Method print_render_state_of_tag
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def print_render_state_of_tag(key, value)
if is_rendered key, value
@last_composite = nil
if value == get_generic_tag_value
puts "#{key}=#{value} - primary generic tag value"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false if with_composite.is_output_identical(composite_interpreted_as_area)
Avoid too many return
statements within this method. Open
return true
Avoid too many return
statements within this method. Open
return nil
Method is_rendered_with_this_composite
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def is_rendered_with_this_composite(tags, type, provided_composite, zlevel, on_water)
tags_with_composite = deep_clone(tags)
composite = deep_clone(provided_composite)
composite.each do |key, value|
if tags_with_composite[key] != nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_expected_state
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.get_expected_state(key, value)
CartoCSSHelper::Configuration.get_style_specific_data.list_of_documented_tags.each do |documented|
next unless documented.key == key
return documented.state if documented.value == value
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_expected_composite
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.get_expected_composite(key, value)
CartoCSSHelper::Configuration.get_style_specific_data.list_of_documented_tags.each do |documented|
next unless documented.key == key
return documented.composite if documented.value == value
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.get_expected_composite(key, value)
CartoCSSHelper::Configuration.get_style_specific_data.list_of_documented_tags.each do |documented|
next unless documented.key == key
return documented.composite if documented.value == value
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.get_expected_state(key, value)
CartoCSSHelper::Configuration.get_style_specific_data.list_of_documented_tags.each do |documented|
next unless documented.key == key
return documented.state if documented.value == value
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76