DnD_battler/creature/_level.py
Function parse_attacks
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
def parse_attacks(self,
attacks: Optional[List[Union[dict, Action, AttackRoll]]] = None,
**others) -> Action:
"""
A multiattack is a curious case where a creature can do multiple attacks as a single action.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function set_ac
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
def set_ac(self,
Function parse_attack
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def parse_attack(self, attack: Union[None, Action, dict, list]) -> Action:
if attack is None: # nothing to be done.
return None
elif isinstance(attack, Action):
return attack # already an action.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
Open
return multi
Avoid too many return
statements within this function. Open
Open
return self.parse_attack(attacks)
Avoid too many return
statements within this function. Open
Open
return attacks[0]
Avoid too many return
statements within this function. Open
Open
return self.parse_attack(attacks)
Avoid too many return
statements within this function. Open
Open
return equip_standard_weapon(self, weapon_name=attack)
Avoid too many return
statements within this function. Open
Open
return self.parse_attacks(attacks)