fragmenstein/monster/_place_modes/_partial.py
Function partially_blend_hits
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
Open
def partially_blend_hits(self, hits: Optional[List[Chem.Mol]] = None) -> List[Chem.Mol]:
"""
This is the partial merge algorithm, wherein the hits are attempted to be combined.
If the combination is bad. It will not be combined.
Returning a list of possible options.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function pick_best
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def pick_best(self) -> Tuple[Chem.Mol, int]:
"""
Method for partial merging for placement
:return: unrefined_scaffold, mode_index
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"