examples/gameOfLife/settings/grid.js
export {
initialGrid,
alive,
dead,
size,
};
const size = 36;
const dead = 0;
const alive = 1;
const deadRatio = 0.85;
// generate random grid
const initialGrid = [];
for (let i = 0; i < size; i += 1) {
initialGrid.push([]);
for (let j = 0; j < size; j += 1) {
let cell = dead;
if (Math.random() > deadRatio) {
cell = alive;
}
initialGrid[i].push(cell);
}
}