meilke/nunit-command

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Function createTeamcityLog has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
Open

exports.createTeamcityLog = function(results) {

  var parser = sax.parser(true);
  var log = [];
  var ancestors = [];
Severity: Minor
Found in index.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buildCommand has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

exports.buildCommand = function(assemblies, options) {

  var nunit = options.platform === 'x86' ? 'nunit-console-x86.exe' : 'nunit-console.exe';
  if (options.path) nunit = path.join(options.path, nunit);

Severity: Minor
Found in index.js - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createTeamcityLog has 56 lines of code (exceeds 25 allowed). Consider refactoring.
Open

exports.createTeamcityLog = function(results) {

  var parser = sax.parser(true);
  var log = [];
  var ancestors = [];
Severity: Major
Found in index.js - About 2 hrs to fix

    Function buildCommand has 34 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    exports.buildCommand = function(assemblies, options) {
    
      var nunit = options.platform === 'x86' ? 'nunit-console-x86.exe' : 'nunit-console.exe';
      if (options.path) nunit = path.join(options.path, nunit);
    
    
    Severity: Minor
    Found in index.js - About 1 hr to fix

      Function findTestAssemblies has 26 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      exports.findTestAssemblies = function(files, options) {
        var assemblies = [];
        var projects = [];
        files.forEach(function(file) {
          switch(path.extname(file)) {
      Severity: Minor
      Found in index.js - About 1 hr to fix
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