Assignment Branch Condition size for should_auto_follow is too high. [24.37/16] Open
def should_auto_follow(entity, user, reason)
follow = Follow.where(followed: entity, user: user).first
return false if follow && follow.muted
if entity.class == Topic
return user.settings.follow_topic_on_created == '1' if reason == 'created'
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This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for should_auto_follow is too high. [9/6] Open
def should_auto_follow(entity, user, reason)
follow = Follow.where(followed: entity, user: user).first
return false if follow && follow.muted
if entity.class == Topic
return user.settings.follow_topic_on_created == '1' if reason == 'created'
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Perceived complexity for should_auto_follow is too high. [10/7] Open
def should_auto_follow(entity, user, reason)
follow = Follow.where(followed: entity, user: user).first
return false if follow && follow.muted
if entity.class == Topic
return user.settings.follow_topic_on_created == '1' if reason == 'created'
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This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Cyclomatic complexity for follow is too high. [8/6] Open
def follow(entity, user, reason)
return unless user
return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for follow is too high. [18.41/16] Open
def follow(entity, user, reason)
return unless user
return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)
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This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for follow is too high. [8/7] Open
def follow(entity, user, reason)
return unless user
return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)
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- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method should_auto_follow
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def should_auto_follow(entity, user, reason)
follow = Follow.where(followed: entity, user: user).first
return false if follow && follow.muted
if entity.class == Topic
return user.settings.follow_topic_on_created == '1' if reason == 'created'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method follow
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def follow(entity, user, reason)
return unless user
return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return user.settings.follow_map_on_contributed == '1' if reason == 'contributed'
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Method remove_reason
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def remove_reason(entity, user, reason)
return unless FollowReason::REASONS.include?(reason)
follow = Follow.where(followed: entity, user: user).first
return unless follow
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid using update_attribute
because it skips validations. Open
follow.follow_reason.update_attribute(reason, false)
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This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations
Example:
# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1
# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')
Avoid using update_attribute
because it skips validations. Open
follow.follow_reason.update_attribute(reason, true)
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This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations
Example:
# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1
# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')
Favor modifier unless
usage when having a single-line body. Another good alternative is the usage of control flow &&
/||
. Open
unless follow.update(muted: false)
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Checks for if and unless statements that would fit on one line
if written as a modifier if/unless. The maximum line length is
configured in the Metrics/LineLength
cop.
Example:
# bad
if condition
do_stuff(bar)
end
unless qux.empty?
Foo.do_something
end
# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?
Favor modifier unless
usage when having a single-line body. Another good alternative is the usage of control flow &&
/||
. Open
unless follow.update(muted: true)
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Checks for if and unless statements that would fit on one line
if written as a modifier if/unless. The maximum line length is
configured in the Metrics/LineLength
cop.
Example:
# bad
if condition
do_stuff(bar)
end
unless qux.empty?
Foo.do_something
end
# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?
Use safe navigation (&.
) instead of checking if an object exists before calling the method. Open
return false if follow && follow.muted
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This cop transforms usages of a method call safeguarded by a non nil
check for the variable whose method is being called to
safe navigation (&.
).
Configuration option: ConvertCodeThatCanStartToReturnNil
The default for this is false
. When configured to true
, this will
check for code in the format !foo.nil? && foo.bar
. As it is written,
the return of this code is limited to false
and whatever the return
of the method is. If this is converted to safe navigation,
foo&.bar
can start returning nil
as well as what the method
returns.
Example:
# bad
foo.bar if foo
foo.bar(param1, param2) if foo
foo.bar { |e| e.something } if foo
foo.bar(param) { |e| e.something } if foo
foo.bar if !foo.nil?
foo.bar unless !foo
foo.bar unless foo.nil?
foo && foo.bar
foo && foo.bar(param1, param2)
foo && foo.bar { |e| e.something }
foo && foo.bar(param) { |e| e.something }
# good
foo&.bar
foo&.bar(param1, param2)
foo&.bar { |e| e.something }
foo&.bar(param) { |e| e.something }
foo.nil? || foo.bar
!foo || foo.bar
# Methods that `nil` will `respond_to?` should not be converted to
# use safe navigation
foo.to_i if foo