metamaps/metamaps

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app/services/follow_service.rb

Summary

Maintainability
A
3 hrs
Test Coverage

Assignment Branch Condition size for should_auto_follow is too high. [24.37/16]
Open

    def should_auto_follow(entity, user, reason)
      follow = Follow.where(followed: entity, user: user).first
      return false if follow && follow.muted
      if entity.class == Topic
        return user.settings.follow_topic_on_created == '1' if reason == 'created'
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Cyclomatic complexity for should_auto_follow is too high. [9/6]
Open

    def should_auto_follow(entity, user, reason)
      follow = Follow.where(followed: entity, user: user).first
      return false if follow && follow.muted
      if entity.class == Topic
        return user.settings.follow_topic_on_created == '1' if reason == 'created'
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for should_auto_follow is too high. [10/7]
Open

    def should_auto_follow(entity, user, reason)
      follow = Follow.where(followed: entity, user: user).first
      return false if follow && follow.muted
      if entity.class == Topic
        return user.settings.follow_topic_on_created == '1' if reason == 'created'
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for follow is too high. [8/6]
Open

    def follow(entity, user, reason)
      return unless user

      return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)

Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Assignment Branch Condition size for follow is too high. [18.41/16]
Open

    def follow(entity, user, reason)
      return unless user

      return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)

Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Perceived complexity for follow is too high. [8/7]
Open

    def follow(entity, user, reason)
      return unless user

      return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)

Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Method should_auto_follow has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def should_auto_follow(entity, user, reason)
      follow = Follow.where(followed: entity, user: user).first
      return false if follow && follow.muted
      if entity.class == Topic
        return user.settings.follow_topic_on_created == '1' if reason == 'created'
Severity: Minor
Found in app/services/follow_service.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method follow has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    def follow(entity, user, reason)
      return unless user

      return if (reason == 'created' || reason == 'contributed') && !should_auto_follow(entity, user, reason)

Severity: Minor
Found in app/services/follow_service.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

        return user.settings.follow_map_on_contributed == '1' if reason == 'contributed'
Severity: Major
Found in app/services/follow_service.rb - About 30 mins to fix

Method remove_reason has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def remove_reason(entity, user, reason)
      return unless FollowReason::REASONS.include?(reason)
      follow = Follow.where(followed: entity, user: user).first
      return unless follow

Severity: Minor
Found in app/services/follow_service.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid using update_attribute because it skips validations.
Open

      follow.follow_reason.update_attribute(reason, false)
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations

Example:

# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1

# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')

Avoid using update_attribute because it skips validations.
Open

        follow.follow_reason.update_attribute(reason, true)
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations

Example:

# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1

# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')

Favor modifier unless usage when having a single-line body. Another good alternative is the usage of control flow &&/||.
Open

      unless follow.update(muted: false)
Severity: Minor
Found in app/services/follow_service.rb by rubocop

Checks for if and unless statements that would fit on one line if written as a modifier if/unless. The maximum line length is configured in the Metrics/LineLength cop.

Example:

# bad
if condition
  do_stuff(bar)
end

unless qux.empty?
  Foo.do_something
end

# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?

Favor modifier unless usage when having a single-line body. Another good alternative is the usage of control flow &&/||.
Open

      unless follow.update(muted: true)
Severity: Minor
Found in app/services/follow_service.rb by rubocop

Checks for if and unless statements that would fit on one line if written as a modifier if/unless. The maximum line length is configured in the Metrics/LineLength cop.

Example:

# bad
if condition
  do_stuff(bar)
end

unless qux.empty?
  Foo.do_something
end

# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?

Use safe navigation (&.) instead of checking if an object exists before calling the method.
Open

      return false if follow && follow.muted
Severity: Minor
Found in app/services/follow_service.rb by rubocop

This cop transforms usages of a method call safeguarded by a non nil check for the variable whose method is being called to safe navigation (&.).

Configuration option: ConvertCodeThatCanStartToReturnNil The default for this is false. When configured to true, this will check for code in the format !foo.nil? && foo.bar. As it is written, the return of this code is limited to false and whatever the return of the method is. If this is converted to safe navigation, foo&.bar can start returning nil as well as what the method returns.

Example:

# bad
foo.bar if foo
foo.bar(param1, param2) if foo
foo.bar { |e| e.something } if foo
foo.bar(param) { |e| e.something } if foo

foo.bar if !foo.nil?
foo.bar unless !foo
foo.bar unless foo.nil?

foo && foo.bar
foo && foo.bar(param1, param2)
foo && foo.bar { |e| e.something }
foo && foo.bar(param) { |e| e.something }

# good
foo&.bar
foo&.bar(param1, param2)
foo&.bar { |e| e.something }
foo&.bar(param) { |e| e.something }

foo.nil? || foo.bar
!foo || foo.bar

# Methods that `nil` will `respond_to?` should not be converted to
# use safe navigation
foo.to_i if foo

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