File WebAppLocalServer.java
has 402 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.meteor.webapp;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.AssetManager;
WebAppLocalServer
has 35 methods (exceeds 20 allowed). Consider refactoring. Open
public class WebAppLocalServer extends CordovaPlugin implements AssetBundleManager.Callback {
private static final String LOG_TAG = "MeteorWebApp";
public static final String PREFS_NAME = "MeteorWebApp";
private static final String LOCAL_FILESYSTEM_PATH = "/local-filesystem";
Method initializeResourceHandlers
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initializeResourceHandlers() {
// Serve files from the current asset bundle
resourceHandlers.add(new WebResourceHandler() {
@Override
public Uri remapUri(Uri uri) {
Method initializeAssetBundles
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
void initializeAssetBundles() throws WebAppException {
// The initial asset bundle consists of the assets bundled with the app
AssetBundle initialAssetBundle = new AssetBundle(resourceApi, applicationDirectoryUri);
Log.d(LOG_TAG, "Initial bundle loaded " + initialAssetBundle.getVersion());
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initializeAssetBundles
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
void initializeAssetBundles() throws WebAppException {
// The initial asset bundle consists of the assets bundled with the app
AssetBundle initialAssetBundle = new AssetBundle(resourceApi, applicationDirectoryUri);
Log.d(LOG_TAG, "Initial bundle loaded " + initialAssetBundle.getVersion());
Method getPathHandler
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
@Override
public CordovaPluginPathHandler getPathHandler() {
return new CordovaPluginPathHandler(new androidx.webkit.WebViewAssetLoader.PathHandler() {
@Nullable
@Override
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remapUri
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Uri remapUri(Uri uri) {
if (!(uri.getScheme().equals("http") && uri.getHost().equals("localhost") && uri.getPort() == localServerPort)) return null;
Uri remappedUri = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if ("checkForUpdates".equals(action)) {
checkForUpdates(callbackContext);
return true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return asset.getFileUri();
Avoid too many return
statements within this method. Open
return testingDelegate.execute(action, args, callbackContext);
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return true;
Method handle
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Nullable
@Override
public WebResourceResponse handle(@NonNull String path) {
Uri remappedUri = null;
for (WebResourceHandler handler : resourceHandlers) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method revertToLastKnownGoodVersion
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void revertToLastKnownGoodVersion() {
// Blacklist the current version, so we don't update to it again right away
configuration.addBlacklistedVersion(currentAssetBundle.getVersion());
// If there is a last known good version and we can load the bundle, revert to it
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void onError(CallbackContext callbackContext) {
PluginResult pluginResult = new PluginResult(PluginResult.Status.NO_RESULT);
pluginResult.setKeepCallback(true);
callbackContext.sendPluginResult(pluginResult);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void onNewVersionReady(CallbackContext callbackContext) {
PluginResult pluginResult = new PluginResult(PluginResult.Status.NO_RESULT);
pluginResult.setKeepCallback(true);
callbackContext.sendPluginResult(pluginResult);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76