Showing 36 of 92 total issues
Method hideAll
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void hideAll() {
for (Dialog iDialog : mDialogInstances.values()) {
if (iDialog.isShowing()) {
iDialog.hide();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unhideAll
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void unhideAll() {
for (Dialog iDialog : mDialogInstances.values()) {
if (!iDialog.isShowing()) {
iDialog.show();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onRequestPermissionsResult
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
@CallSuper
public void onRequestPermissionsResult(final int requestCode, @NonNull final String[] permissions, @NonNull final int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
// invalid case?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method colorUnknownDrawable
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@NonNull
public static Drawable colorUnknownDrawable(@NonNull final Drawable drawable, @ColorInt final int color) {
// check if this is a drawable wrapper, then do coloring by drawable wrapping
final boolean isDrawableWrapperPlatform;
isDrawableWrapperPlatform = Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && drawable instanceof DrawableWrapper;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method format
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public static String format(String template, @Nullable Object... args) {
template = String.valueOf(template); // null -> "null"
if (args == null) return template;
// start substituting the arguments into the '%s' placeholders
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dismissAll
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void dismissAll() {
for (Dialog iDialog : mDialogInstances.values()) {
if (iDialog.isShowing()) {
iDialog.dismiss();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onRequestPermissionsResult
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
@CallSuper
public void onRequestPermissionsResult(final int requestCode, @NonNull final String[] permissions, @NonNull final int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
// invalid case?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return new BitmapDrawable(context.getResources(), colorBitmap(bitmap, color));
Avoid too many return
statements within this method. Open
return colorUnknownDrawable(drawable, color);
Method onPermissionsResult
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onPermissionsResult(@IntRange(from = 0, to = 127) final int code, @NonNull final Set<String> granted, @NonNull final Set<String> denied) {
super.onPermissionsResult(code, granted, denied);
switch (code) {
case 10: {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method createRippleDrawable
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@NonNull
@RequiresApi(Build.VERSION_CODES.LOLLIPOP)
public static RippleDrawable createRippleDrawable(@ColorInt final int normalColor, @ColorInt final int rippleColor, @Nullable final Rect bounds,
@IntRange(from = 0) final int cornerRadius) {
Drawable maskDrawable = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method equals
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean equals(final Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
DialogInfo info = (DialogInfo) o;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method decodeColor
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@ColorInt
public static int decodeColor(@NonNull final String hexValue) {
if (SillyAndroid.isEmpty(hexValue)) {
return Color.DKGRAY;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method colorDrawable
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@NonNull
public static Drawable colorDrawable(@NonNull final Context context, @NonNull final Drawable drawable, @ColorInt final int color) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && drawable instanceof VectorDrawable) {
return colorVectorDrawable((VectorDrawable) drawable, color);
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onGlobalLayout
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void onGlobalLayout() {
final int statusBarHeight = UI.getStatusBarHeight(context);
final int navigationBarHeight = UI.getNavigationBarHeight(context);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method equals
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean equals(final Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
State state = (State) o;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"