Showing 55 of 92 total issues
Preconditions
has 84 methods (exceeds 20 allowed). Consider refactoring. Open
@SuppressWarnings({"unused", "WeakerAccess"})
public final class Preconditions {
private Preconditions() {}
File Preconditions.java
has 560 lines of code (exceeds 250 allowed). Consider refactoring. Open
package me.angrybyte.sillyandroid.extras;
/*
* Copyright (C) 2007 The Guava Authors
*
File DialogManagerImpl.java
has 351 lines of code (exceeds 250 allowed). Consider refactoring. Open
package me.angrybyte.sillyandroid.dialogs;
import android.app.Dialog;
import android.os.Bundle;
import android.os.Parcel;
DialogManagerImpl
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
public class DialogManagerImpl implements DialogManager {
private static final String TAG = DialogManagerImpl.class.getSimpleName();
static final class DialogInfo implements Parcelable {
File EasyFragment.java
has 272 lines of code (exceeds 250 allowed). Consider refactoring. Open
package me.angrybyte.sillyandroid.components;
import android.Manifest;
import android.annotation.TargetApi;
import android.app.Activity;
Method recreateFromConfigs
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private void recreateFromConfigs(@NonNull final Collection<DialogInfo> configs, boolean showNow) {
clearAllMappings();
for (DialogInfo iDialogInfo : configs) {
if (!iDialogInfo.isFragment) {
final Dialog created = createDialog(iDialogInfo.id, iDialogInfo.config);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (!shouldFade) {
// no fading, add all applicable states
states.addState(clickedStates, clickedState); // !
states.addState(selectedStates, checkedState);
states.addState(focusedStates, normalState);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 114.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (!shouldFade) {
// no fading, add all applicable states
states.addState(clickedState, clickedDrawable); // !
states.addState(selectedState, focusedDrawable); // reuse the focused drawable
states.addState(focusedState, focusedDrawable);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 114.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (!shouldFade) {
// no fading, add all applicable states
states.addState(clickedState, clickedDrawable); // !
states.addState(selectedState, focusedDrawable); // reuse the focused drawable
states.addState(focusedState, focusedDrawable);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 114.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method onCreateView
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
@Nullable
@Override
@CallSuper
public View onCreateView(@NonNull final LayoutInflater inflater, @Nullable final ViewGroup container, @Nullable final Bundle savedInstanceState) {
final Context fragmentContext = getContext();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onClick
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void onClick(final View v) {
super.onClick(v);
switch (v.getId()) {
case R.id.button_print_info: {
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Nullable
private DialogFragment createDialogFragment(final int dialogId, @Nullable final Bundle config) {
if (mCallback == null) {
Log.w(TAG, "Can't create a dialog fragment without the callback being set prior to this call");
return null;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Nullable
private Dialog createDialog(final int dialogId, @Nullable final Bundle config) {
if (mCallback == null) {
Log.w(TAG, "Can't show a dialog without the callback being set prior to this call");
return null;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static String badPositionIndex(int index, int size, String desc) {
if (index < 0) {
return format("%s (%s) must not be negative", desc, index);
} else if (size < 0) {
throw new IllegalArgumentException("negative size: " + size);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static String badElementIndex(int index, int size, String desc) {
if (index < 0) {
return format("%s (%s) must not be negative", desc, index);
} else if (size < 0) {
throw new IllegalArgumentException("negative size: " + size);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method checkNotNull
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
T obj,
@Nullable String errorMessageTemplate,
@Nullable Object p1,
@Nullable Object p2,
@Nullable Object p3,
Method checkArgument
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
boolean b,
@Nullable String errorMessageTemplate,
@Nullable Object p1,
@Nullable Object p2,
@Nullable Object p3,
Method checkState
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
boolean b,
@Nullable String errorMessageTemplate,
@Nullable Object p1,
@Nullable Object p2,
@Nullable Object p3,
Method createContrastStateDrawable
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public static StateListDrawable createContrastStateDrawable(@NonNull final Context context, @ColorInt final int normalColor, @ColorInt final int
pressedBackColor,
final boolean shouldFade, @NonNull final Drawable original) {
Method setPadding
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
protected final void setPadding(@NonNull final View view, @Px final int start, @Px final int top, @Px final int end, @Px final int bottom) {