mimiz/nodejs-event-manager

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Showing 7 of 7 total issues

Function emitAndWait has 46 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  public async emitAndWait(
    eventName: string,
    payload: IEventPayload,
    replyToName?: string,
    options?: IEmitAndWaitOptions
Severity: Minor
Found in src/EventManager.class.ts - About 1 hr to fix

    Consider simplifying this complex logical expression.
    Open

        if (
          sourcePayload &&
          sourcePayload._metas &&
          sourcePayload._metas.correlationId &&
          sourcePayload._metas.replyTo &&
    Severity: Major
    Found in src/EventManager.class.ts - About 40 mins to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        public async close() {
          LOGGER.debug(`Disconnect EventManager`, { ...this.options });
          return this.emittery.clearListeners();
        }
      Severity: Minor
      Found in src/EventManager.class.ts and 1 other location - About 35 mins to fix
      src/EventManager.class.ts on lines 134..137

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 47.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        public async reset() {
          LOGGER.debug(`Reset EventManager listeners`, { ...this.options });
          return this.emittery.clearListeners();
        }
      Severity: Minor
      Found in src/EventManager.class.ts and 1 other location - About 35 mins to fix
      src/EventManager.class.ts on lines 129..132

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 47.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function addMetasToPayload has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

        private addMetasToPayload(
          payload: IEventPayload,
          eventName: string
        ): IEventPayload {
          if (!this.options.metas) {
      Severity: Minor
      Found in src/EventManager.class.ts - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function errorHunter has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      const errorHunter = logform.format(info => {
        if (info.error) {
          return info;
        }
      
      
      Severity: Minor
      Found in src/lib/logger.ts - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Calls to 'console.log' are not allowed.
      Open

                    console.log("e");
      Severity: Minor
      Found in src/EventManager.class.ts by tslint

      Rule: no-console

      Bans the use of specified console methods.

      Rationale

      In general, console methods aren't appropriate for production code.

      Config

      A list of method names to ban. If no method names are provided, all console methods are banned.

      Examples
      "no-console": true,log,error
      Schema
      {
        "type": "array",
        "items": {
          "type": "string"
        }
      }

      For more information see this page.

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