Showing 24 of 24 total issues
Function teamSelector
has 325 lines of code (exceeds 25 allowed). Consider refactoring. Open
var teamSelector = function teamSelector(isPerson, obj) {
this.isPerson = isPerson;
this.selector = $(obj);
this.orgBrowser = this.selector.find('.org-browser');
Function teamSelector
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
var teamSelector = function teamSelector(isPerson, obj) {
this.isPerson = isPerson;
this.selector = $(obj);
this.orgBrowser = this.selector.find('.org-browser');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initEvents
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.initEvents = function() {
var self = this;
if (this.isPerson) {
teamName = this.selector.find('.editable-summary ol li:last-child').text();
File team_selector.js
has 336 lines of code (exceeds 250 allowed). Consider refactoring. Open
var teamSelector = function teamSelector(isPerson, obj) {
this.isPerson = isPerson;
this.selector = $(obj);
this.orgBrowser = this.selector.find('.org-browser');
Class PersonSearch
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class PersonSearch
attr_reader :query, :results, :matches
PRE_TAGS = ['<span class="es-highlight">'].freeze
POST_TAGS = ["</span>"].freeze
Class Group
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class Group < ApplicationRecord
include Hierarchical
include Placeholder
MAX_DESCRIPTION = 2000
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.orgBrowser.on('click', 'li:not(.disabled) .subteam-link', function(e) {
self.onClick(e);
self.currentTarget = $(e.currentTarget);
self.forward();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.orgBrowser.on('click', '.team-back', function(e) {
self.onClick(e);
self.currentTarget = $(e.currentTarget);
self.back();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function createNewTeam
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.createNewTeam = function() {
var self = this,
input = this.orgBrowser.find('input:checked'),
teamId = input.val(),
Function labelLoadTime
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
labelLoadTime: function(loadTime) {
with(this)
return loadTime < 1 ? labels.excellent :
loadTime < 2 ? labels.veryGood :
loadTime < 3 ? labels.acceptable :
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method format
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def format(raw_changes)
raw_changes.inject({}) { |memo, (field, raw_change)|
next memo unless changed? raw_change
if work_days? field
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eliminate_noops
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def eliminate_noops(changes)
copy_changes = {}
changes.each do |field, changeset|
if membership_field?(field)
copy_changes[field] = eliminate_noops(changes[field])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_each
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def validate_each(record, attribute, value)
email_address = EmailAddress.new(value)
if value.present?
if email_address.valid_format?
unless email_address.permitted_domain?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method method_missing
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def method_missing method_name, *args # rubocop:disable Style/MissingRespondToMissing
@method_name = method_name
if valid_missing_method
if raw_changes.key?(attribute_name_from_method)
change = change(raw_changes[attribute_name_from_method])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method crop
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def crop(x, y, w, h, versions = []) # rubocop:disable Naming/MethodParameterName
Method confirm_or_create
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def confirm_or_create(person)
@person = person
@person.skip_must_have_team = true
if @person.valid?
if namesakes?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
def check_box(method, options = {}, checked_value = "1", unchecked_value = "0")
@template.content_tag :div, class: "form-group" do
@template.label(@object_name, method, class: "block-label selection-button-checkbox") do
@template.check_box(@object_name, method.to_s, options, checked_value, unchecked_value) +
label_t(method)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def check_box(method, options = {}, checked_value = "1", unchecked_value = "0")
@template.content_tag :div, class: "form-group" do
@template.label(@object_name, method, class: "block-label selection-button-checkbox") do
@template.check_box(@object_name, method.to_s, options, checked_value, unchecked_value) +
label_t(method)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return false;